RSI Mantis

Roberts Space Industries · Interdiction · flight ready

The RSI Mantis is a interdiction ship from Roberts Space Industries with a crew of 1. It moves at 236 m/s in SCM and 1,400 m/s in NAV mode, on 32,500 hull HP and 6,336 shield HP. In game it sells for 3,231,900 aUEC at New Deal - Teasa Spaceport - Lorville. On the pledge store it lists at $150.

Compare this ship side by side →

Overview

Crew
1
Cargo
0 SCU
Mass
233,551 kg
Hull HP
32,500
Shield HP
6,336
Size class
2
Length
30 m
Beam
17 m
Height
7.5 m
Pledge (USD)
$150

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 3,231,900 New Deal - Teasa Spaceport - Lorville Stanton 11d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
236 m/s
Max (NAV)
1,400 m/s
Boost fwd
605 m/s
Boost back
257 m/s
0 → SCM
1.57 s
0 → max
9.32 s
Pitch
50 °/s
Yaw
42 °/s
Roll
160 °/s
Pitch (boost)
60 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
6,336
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
161,411 km/s
Quantum range
48 million km
Spool time
4.4 s
10 Gm jump
74 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
8,328
EM (idle)
38,805
EM (max)
55,125

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Interdiction
SCM speed 236 m/s 26 / 234 3 / 6
Max (NAV) speed 1,400 m/s 22 / 234 2 / 6
Pitch rate 50 °/s 80 / 234 3 / 6
Max pilot-gun DPS (burst) 4,083.4 DPS 93 / 192 5 / 6
Max sustained pilot DPS (60 s) 2,814 DPS 96 / 192 5 / 6
Max pilot alpha (one volley) 2,250 damage 106 / 192 5 / 6
Hull HP 32,500 HP 115 / 234 4 / 6
Shield HP 6,336 HP 117 / 234 4 / 6
In-game price 3,231,900 aUEC 61 / 140 2 / 3

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Roberts Space Industries

Other Interdiction ships

All hardpoints

4
  • paint S1
  • cockpit_flair_hang S1
  • gravity_generator S0
  • battery S0
QuantumDrive 1
  • quantum_drive S1
Shield 2
  • shield_generator_right S1
  • shield_generator_left S1
FlightController 1
  • controller_flight S1
Cooler 2
  • cooler_left S1
  • cooler_right S1
Power 1
  • power_plant S1
MidRangeRadar 1
  • radar S1
MissileRack 2
  • missile_rack_outer_left S3
  • missile_rack_outer_right S3
Misc 1
  • computer S0

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.