Star Citizen 4.10.2 tools and data
Live patch 4.10.2 (per UEX). Game data from build 4.10.2-LIVE.12881860, synced 28 Oct 2026.
Best legal run for a 46 SCU hold (Cutlass Black) with 500,000 aUEC: +414,000 aUEC per trip, 46 SCU of Elespo from Chawla's Beach to Ashland 6d Change the hold and budget
Trade runs now
- Elespo +414,000 aUEC per trip 46 SCU at +9,000 per SCU, Chawla's Beach to Ashland 6d
- Audio-Visual Equipment +398,924 aUEC per trip 19 SCU at +20,996 per SCU, Seer's Canyon to HDMS-Bezdek 4d
- Taranite +265,408 aUEC per trip 26 SCU at +10,208 per SCU, Samson & Son's to TDD Orison 2d
Legal cargo, 46 SCU and 500,000 aUEC, units capped by the stock reported for sale. From UEX reports at the last build; refreshed from the live feed when this page loads. Same ranking on the trade page.
Rankings
- Fastest ships (SCM speed)#1 Fury LX, 900 m/s
- Highest sustained DPS (60 s)#1 Idris-M, 98,182.2 DPS
- Biggest cargo holds (SCU)#1 MISC Hull C, 4,608 SCU
- Cheapest ships to buy in game (aUEC)#1 P-52 Merlin, 283,500 aUEC
Latest news
- Roadmap Roundup - October 21, 202621 Oct 2026 · Transmission
- This Week in Star Citizen19 Oct 2026 · Transmission
- Star Citizen | Behind the Ships: RSI Constellation Mk V Centaurus : Video14 Oct 2026 · Transmission
- Q&A: RSI Constellation Mk V Centaurus14 Oct 2026 · Engineering
- This Week in Star Citizen12 Oct 2026 · Transmission
What changed in 4.10.2
From 4.10.1: 2 stat changes and 23 items added across weapons, components and ships.
Tools
- Ships310 ships and vehicles with flight data, in-game prices and a DPS and component fitter
- Compare shipsSide by side, with a share link
- Buyer listsStarter, cargo, fighters, mining and salvage ships, each by a stated rule
- RankingsFastest, most DPS, toughest, biggest cargo, cheapest
- WeaponsEvery ship gun with burst, sustained and alpha damage
- ComponentsShields, power plants, coolers and quantum drives
- Trade routesLive runs sized to your budget and hold, and a multi-stop planner
- Cargo gridsWhich containers fit your ship
- Terminals and shopsWhat each terminal buys and sells
- Quantum route plannerLegs and distances between any two places, around planets and through jump points
- Ore valuesLive ore prices and a page per ore
- Mining loadoutsLasers and modules for every mining ship
- RefineryStation bonuses, net value by method, work-order timers
- SalvageRMC and CMAT prices, salvage ships, scraper modules
- Patch changelogBuffs and nerfs by game build
- NewsThe latest Comm-Links
- Server statusRSI's status page with the time it was read, patch maintenance windows, dates ahead
- Money methodsThe earning loops, with live prices