Drake Cutlass Blue

Drake Interplanetary · Interdiction · flight ready

The Drake Cutlass Blue is a interdiction ship from Drake Interplanetary with a crew of 3 and 12 SCU of cargo. It moves at 220 m/s in SCM and 1,165 m/s in NAV mode, on 35,770 hull HP and 7,200 shield HP. In game it sells for 3,519,180 aUEC at New Deal - Teasa Spaceport - Lorville. On the pledge store it lists at $175.

Compare this ship side by side →

Overview

Crew
3
Cargo
12 SCU
Mass
235,682 kg
Hull HP
35,770
Shield HP
7,200
Size class
3
Length
37.5 m
Beam
26.5 m
Height
11.5 m
Pledge (USD)
$175

Which containers fit its 2 cargo grids, from 1 to 32 SCU.

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 3,519,180 New Deal - Teasa Spaceport - Lorville Stanton 11d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
220 m/s
Max (NAV)
1,165 m/s
Boost fwd
467 m/s
Boost back
230 m/s
0 → SCM
2.88 s
0 → max
15.23 s
Pitch
38 °/s
Yaw
34 °/s
Roll
110 °/s
Pitch (boost)
45.6 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
7,200
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
275,943 km/s
Quantum range
703 million km
Spool time
8 s
10 Gm jump
70 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
7,069
EM (idle)
22,895
EM (max)
55,615

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Interdiction
SCM speed 220 m/s 76 / 234 4 / 6
Max (NAV) speed 1,165 m/s 81 / 234 4 / 6
Pitch rate 38 °/s 123 / 234 6 / 6
Max pilot-gun DPS (burst) 8,166.8 DPS 43 / 192 3 / 6
Max sustained pilot DPS (60 s) 5,628 DPS 44 / 192 3 / 6
Max pilot alpha (one volley) 4,500 damage 47 / 192 3 / 6
Hull HP 35,770 HP 104 / 234 3 / 6
Shield HP 7,200 HP 111 / 234 2 / 6
Cargo 12 SCU 78 / 118 1 / 1
In-game price 3,519,180 aUEC 65 / 140 3 / 3

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Drake Interplanetary

Other Interdiction ships

All hardpoints

GunTurret 4
  • Right_Wing_Weapon S3
  • Right_Body_Weapon S3
  • Left_Body_Weapon S3
  • Left_Wing_Weapon S3
SeatAccess 3
  • seat_access S1
  • seat_access_copilot S1
  • seat_access_mannedturret S1
5
  • paint S1
  • cockpit_flair_hang S1
  • computer S2
  • gravity_generator S2
  • battery S2
MissileRack 6
  • Left_Pylon_01 S4
  • Left_Pylon_02 S4
  • Left_Pylon_03 S4
  • Right_Pylon_01 S4
  • Right_Pylon_02 S4
  • Right_Pylon_03 S4
Cooler 2
  • cooler_left S2
  • cooler_right S2
FlightController 1
  • controller_flight S1
Power 1
  • power_plant S2
QuantumDrive 1
  • quantum_drive S2
MidRangeRadar 1
  • radar S2
Shield 1
  • shield_generator_right S2

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.