Drake Clipper

Drake Interplanetary · Generalist · flight ready

The Drake Clipper is a generalist ship from Drake Interplanetary with a crew of 1 and 12 SCU of cargo. It moves at 205 m/s in SCM and 1,000 m/s in NAV mode, on 31,551 hull HP and 4,320 shield HP. In game it sells for 3,619,730 aUEC at New Deal - Teasa Spaceport - Lorville, or rents from 90,493 aUEC a day. On the pledge store it lists at $150.

Compare this ship side by side →

Overview

Crew
1
Cargo
12 SCU
Mass
144,741 kg
Hull HP
31,551
Shield HP
4,320
Size class
2
Length
26.5 m
Beam
21 m
Height
18 m
Pledge (USD)
$150

Which containers fit its 1 cargo grid, from 1 to 32 SCU.

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 3,619,730 New Deal - Teasa Spaceport - Lorville Stanton 11d
Buy 3,810,240 Buy and Fly - Checkmate Pyro 16d
Buy 3,810,240 Buy and Fly - Orbituary Pyro 15d
Buy 3,810,240 Buy and Fly - Ruin Station Pyro 8d
Buy 3,810,240 Teach's Ship Shop - Levski Nyx 16d
Rent / day 90,493 Vantage Rentals - Lorville Stanton 26d
Rent / day 90,494 Vantage Rentals - Pyro Gateway (Stanton) Stanton 7d
Rent / day 95,256 Traveler Rentals - August Dunlow Spaceport - Orison Stanton 17d
Rent / day 95,256 Traveler Rentals - Riker Memorial Spaceport - Area 18 Stanton 36d
Rent / day 95,256 Vantage Rentals - ARC-L1 Stanton 7d
Rent / day 95,256 Vantage Rentals - ARC-L2 Stanton 7d
Rent / day 95,256 Vantage Rentals - ARC-L4 Stanton 50d
Rent / day 95,256 Vantage Rentals - CRU-L1 Stanton 47d
Rent / day 95,256 Vantage Rentals - HUR-L1 Stanton 16d
Rent / day 95,256 Vantage Rentals - HUR-L2 Stanton 7d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report. Showing the 10 cheapest of 19 rental terminals.

Flight performance

SCM speed
205 m/s
Max (NAV)
1,000 m/s
Boost fwd
405 m/s
Boost back
230 m/s
0 → SCM
2.11 s
0 → max
10.31 s
Pitch
38 °/s
Yaw
38 °/s
Roll
125 °/s
Pitch (boost)
45.6 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
4,320
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
188,313 km/s
Quantum range
99 million km
Spool time
5.3 s
10 Gm jump
69 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
5,069
EM (idle)
21,051
EM (max)
39,201

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Generalist
SCM speed 205 m/s 133 / 234 1 / 2
Max (NAV) speed 1,000 m/s 175 / 234 1 / 2
Pitch rate 38 °/s 123 / 234 1 / 2
Max pilot-gun DPS (burst) 8,166.8 DPS 43 / 192 1 / 2
Max sustained pilot DPS (60 s) 5,628 DPS 44 / 192 1 / 2
Max pilot alpha (one volley) 4,500 damage 47 / 192 1 / 2
Hull HP 31,551 HP 119 / 234 1 / 2
Shield HP 4,320 HP 168 / 234 2 / 2
Cargo 12 SCU 78 / 118 1 / 2
In-game price 3,619,730 aUEC 66 / 140 1 / 1

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

More from Drake Interplanetary

All hardpoints

MissileRack 8
  • missile_rack_right_1 S3
  • missile_rack_right_2 S3
  • missile_rack_right_3 S3
  • missile_rack_right_4 S3
  • missile_rack_right_5 S3
  • missile_rack_left_3 S3
  • missile_rack_left_2 S3
  • missile_rack_left_1 S3
GunTurret 4
  • weapon_wing_right S3
  • weapon_wing_left S3
  • weapon_right S3
  • weapon_left S3
Shield 2
  • shield_generator_2 S1
  • shield_generator_1 S1
MidRangeRadar 1
  • radar S1
QuantumDrive 1
  • quantum_drive S1
Power 2
  • power_plant_2 S1
  • power_plant_1 S1
4
  • paint S1
  • battery S1
  • cockpit_flair_dash S0–1
  • cockpit_flair_table S0–1
LifeSupportGenerator 1
  • lifesupport S1
Cooler 1
  • cooler S1
FlightController 1
  • controller_flight S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.