Drake Command Module

Drake Interplanetary · Transport

The Drake Command Module is a transport ship from Drake Interplanetary with a crew of 2–5. It moves at 200 m/s in SCM and 1,100 m/s in NAV mode, on 6,700 hull HP and 2,160 shield HP. No in-game purchase price is reported for this build.

Compare this ship side by side →

Overview

Crew
2–5
Cargo
0 SCU
Mass
130,468 kg
Hull HP
6,700
Shield HP
2,160
Size class
2
Length
20 m
Beam
16 m
Height
6 m

In-game price & where to buy

UEX has no in-game purchase or rental report for this ship. That means no report, which is different from not for sale.

Flight performance

SCM speed
200 m/s
Max (NAV)
1,100 m/s
Boost fwd
350 m/s
Boost back
220 m/s
0 → SCM
3.81 s
0 → max
20.94 s
Pitch
25 °/s
Yaw
25 °/s
Roll
80 °/s
Pitch (boost)
30 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
2,160
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
219,200 km/s
Quantum range
172 million km
Spool time
5.3 s
10 Gm jump
60 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
5,918
EM (idle)
16,300
EM (max)
39,610

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Transport
SCM speed 200 m/s 154 / 234 1 / 1
Max (NAV) speed 1,100 m/s 126 / 234 1 / 1
Pitch rate 25 °/s 190 / 234 1 / 1
Max pilot-gun DPS (burst) 4,083.4 DPS 93 / 192 1 / 1
Max sustained pilot DPS (60 s) 2,814 DPS 96 / 192 1 / 1
Max pilot alpha (one volley) 2,250 damage 106 / 192 1 / 1
Hull HP 6,700 HP 201 / 234 1 / 1
Shield HP 2,160 HP 209 / 234 1 / 1

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

More from Drake Interplanetary

All hardpoints

6
  • battery S1
  • cockpit_flair_hanging S1
  • computer S1
  • gravity_generator S1
  • paint S1
  • gravity_gen S0
Cooler 1
  • cooler S1
Power 1
  • power_plant S1
QuantumDrive 1
  • quantum_drive S1
MidRangeRadar 1
  • radar S1
Shield 1
  • shield_generator S1
AirTrafficController 1
  • air_traffic_controller S1
FuelController 1
  • controller_fuel S1
DockingCollar 1
  • fuel_port S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.