Drake Cutter

Drake Interplanetary · Starter · Pathfinder · flight ready

The Drake Cutter is a starter ship from Drake Interplanetary with a crew of 1 and 4 SCU of cargo. It moves at 180 m/s in SCM and 1,010 m/s in NAV mode, on 17,100 hull HP and 2,160 shield HP. In game it sells for 603,288 aUEC at New Deal - Teasa Spaceport - Lorville, or rents from 9,050 aUEC a day. On the pledge store it lists at $45.

Compare this ship side by side →

Overview

Crew
1
Cargo
4 SCU
Mass
89,914 kg
Hull HP
17,100
Shield HP
2,160
Size class
2
Length
20 m
Beam
16 m
Height
6 m
Pledge (USD)
$45

Which containers fit its 1 cargo grid, from 1 to 32 SCU.

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 603,288 New Deal - Teasa Spaceport - Lorville Stanton 11d
Buy 635,040 Teach's Ship Shop - Levski Nyx 16d
Rent / day 9,050 Traveler Rentals - Cargo Center - Everus Harbor Stanton 8h
Rent / day 9,050 Traveler Rentals - Cargo Center - Pyro Gateway (Stanton) Stanton 7d
Rent / day 9,525 Teach's Rentals - Levski Nyx 16d
Rent / day 9,525 Traveler Rentals - Cargo Center - Port Tressler Stanton 42d
Rent / day 9,525 Traveler Rentals - Stanton Gateway (Nyx) Nyx 13d
Rent / day 9,526 Traveler Rentals - August Dunlow Spaceport - Orison Stanton 17d
Rent / day 9,526 Traveler Rentals - Cargo Center - Baijini Point Stanton 59d
Rent / day 9,526 Traveler Rentals - Cargo Center - Nyx Gateway (Stanton) Stanton 49d
Rent / day 9,526 Traveler Rentals - Cargo Center - Seraphim Stanton 55d
Rent / day 9,526 Traveler Rentals - Cargo Center - Stanton Gateway (Pyro) Pyro 7d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report. Showing the 10 cheapest of 15 rental terminals.

Flight performance

SCM speed
180 m/s
Max (NAV)
1,010 m/s
Boost fwd
380 m/s
Boost back
160 m/s
0 → SCM
14.05 s
0 → max
78.84 s
Pitch
36 °/s
Yaw
36 °/s
Roll
100 °/s
Pitch (boost)
43.2 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
2,160
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
263,040 km/s
Quantum range
136 million km
Spool time
4.8 s
10 Gm jump
53 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
3,662
EM (idle)
10,294
EM (max)
31,144

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Starter
SCM speed 180 m/s 172 / 234 13 / 13
Max (NAV) speed 1,010 m/s 169 / 234 10 / 13
Pitch rate 36 °/s 139 / 234 13 / 13
Max pilot-gun DPS (burst) 1,320 DPS 156 / 192 8 / 13
Max sustained pilot DPS (60 s) 1,246 DPS 156 / 192 8 / 13
Max pilot alpha (one volley) 1,584 damage 156 / 192 8 / 13
Hull HP 17,100 HP 138 / 234 4 / 13
Shield HP 2,160 HP 209 / 234 8 / 13
Cargo 4 SCU 97 / 118 6 / 10
In-game price 603,288 aUEC 9 / 140 1 / 7

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Drake Interplanetary

Other Starter ships

All hardpoints

Shield 1
  • shield_generator S1
MidRangeRadar 1
  • radar S1
QuantumDrive 1
  • quantum_drive S1
Power 1
  • power_plant S1
7
  • gravity_gen S1
  • battery S1
  • flair_hanging S1
  • cockpit_flair S1
  • paint S1
  • radar_helper S0
  • scanner S0
Cooler 1
  • cooler S1
MissileRack 2
  • missile_right S2
  • missile_left S2
Misc 1
  • avionics S1
GunTurret 2
  • weapon_right S2
  • weapon_left S2

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.