The RSI Aurora Mk I CL is a light freight ship from Roberts Space Industries with a crew of 1 and 6 SCU of cargo. It moves at 220 m/s in SCM and 1,150 m/s in NAV mode, on 6,350 hull HP and 4,320 shield HP. No in-game purchase price is reported for this build. On the pledge store it lists at $45.
UEX has no in-game purchase or rental report for this ship. That means no report, which is different from not for sale. Pledge store price: $45.
Flight performance
SCM speed
220 m/s
Max (NAV)
1,150 m/s
Boost fwd
440 m/s
Boost back
240 m/s
0 → SCM
1.88 s
0 → max
9.81 s
Pitch
58 °/s
Yaw
53 °/s
Roll
135 °/s
Pitch (boost)
69.6 °/s
Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.
Weapon fitting interactive
0 DPS burst
Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.
Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0
Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.
Component fitting interactive
Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.
Shield HP
4,320
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments
Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.
Quantum travel
Quantum speed
199,273 km/s
Quantum range
99 million km
Spool time
5.1 s
10 Gm jump
67 s
With the stock quantum drive. Fit another drive above and these figures follow it.
Signatures
IR
6,739
EM (idle)
19,025
EM (max)
34,045
Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.
How it compares
Metric
Value
Rank of all ships
Rank in Light Freight
SCM speed
220 m/s
76 / 234
4 / 16
Max (NAV) speed
1,150 m/s
83 / 234
5 / 16
Pitch rate
58 °/s
46 / 234
2 / 16
Max pilot-gun DPS (burst)
1,680 DPS
145 / 192
11 / 14
Max sustained pilot DPS (60 s)
1,586 DPS
145 / 192
11 / 14
Max pilot alpha (one volley)
2,016 damage
123 / 192
11 / 14
Hull HP
6,350 HP
204 / 234
14 / 16
Shield HP
4,320 HP
168 / 234
9 / 16
Cargo
6 SCU
90 / 118
14 / 16
Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.
Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.