The RSI Aurora Mk II is a light fighter ship from Roberts Space Industries with a crew of 1 and 2 SCU of cargo. It moves at 225 m/s in SCM and 1,230 m/s in NAV mode, on 19,417 hull HP and 6,000 shield HP. In game it sells for 904,932 aUEC at New Deal - Teasa Spaceport - Lorville, or rents from 22,623 aUEC a day. On the pledge store it lists at $45.
Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.
Flight performance
SCM speed
225 m/s
Max (NAV)
1,230 m/s
Boost fwd
460 m/s
Boost back
240 m/s
0 → SCM
1.8 s
0 → max
9.85 s
Pitch
58 °/s
Yaw
52 °/s
Roll
140 °/s
Pitch (boost)
69.6 °/s
Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.
Weapon fitting interactive
0 DPS burst
Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.
Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0
Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.
Component fitting interactive
Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.
Shield HP
6,000
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments
Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.
Quantum travel
Quantum speed
199,273 km/s
Quantum range
99 million km
Spool time
5.1 s
10 Gm jump
67 s
With the stock quantum drive. Fit another drive above and these figures follow it.
Signatures
IR
4,369
EM (idle)
13,300
EM (max)
29,500
Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.
How it compares
Metric
Value
Rank of all ships
Rank in Light Fighter
SCM speed
225 m/s
56 / 234
13 / 24
Max (NAV) speed
1,230 m/s
44 / 234
3 / 24
Pitch rate
58 °/s
46 / 234
22 / 24
Max pilot-gun DPS (burst)
2,640 DPS
114 / 192
10 / 23
Max sustained pilot DPS (60 s)
2,492 DPS
114 / 192
10 / 23
Max pilot alpha (one volley)
3,168 damage
89 / 192
9 / 23
Hull HP
19,417 HP
132 / 234
3 / 24
Shield HP
6,000 HP
146 / 234
14 / 24
Cargo
2 SCU
109 / 118
4 / 6
In-game price
904,932 aUEC
18 / 140
1 / 16
Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.
Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.