Grey's Basher

Grey's Market · Light Fighter · flight ready

The Grey's Basher is a light fighter ship from Grey's Market with a crew of 1. It moves at 220 m/s in SCM and 1,180 m/s in NAV mode, on 5,194 hull HP and 2,160 shield HP. No in-game purchase price is reported for this build. On the pledge store it lists at $110.

Compare this ship side by side →

Overview

Crew
1
Cargo
0 SCU
Mass
22,907 kg
Hull HP
5,194
Shield HP
2,160
Size class
2
Length
13.7 m
Beam
11.3 m
Height
4.5 m
Pledge (USD)
$110

In-game price & where to buy

UEX has no in-game purchase or rental report for this ship. That means no report, which is different from not for sale. Pledge store price: $110.

Flight performance

SCM speed
220 m/s
Max (NAV)
1,180 m/s
Boost fwd
500 m/s
Boost back
24 m/s
0 → SCM
1.13 s
0 → max
6.06 s
Pitch
67 °/s
Yaw
50 °/s
Roll
205 °/s
Pitch (boost)
80.4 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
2,160
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
199,273 km/s
Quantum range
66 million km
Spool time
5.1 s
10 Gm jump
67 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
3,908
EM (idle)
11,063
EM (max)
28,313

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Light Fighter
SCM speed 220 m/s 76 / 234 24 / 24
Max (NAV) speed 1,180 m/s 75 / 234 22 / 24
Pitch rate 67 °/s 25 / 234 14 / 24
Max pilot-gun DPS (burst) 3,960 DPS 110 / 192 8 / 23
Max sustained pilot DPS (60 s) 3,738 DPS 85 / 192 6 / 23
Max pilot alpha (one volley) 4,752 damage 46 / 192 1 / 23
Hull HP 5,194 HP 222 / 234 23 / 24
Shield HP 2,160 HP 209 / 234 23 / 24

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Grey's Market

Other Light Fighter ships

All hardpoints

Power 1
  • power_plant S1
QuantumDrive 1
  • quantum_drive S1
Shield 1
  • shield_generator S1
MissileRack 2
  • missile_left S2
  • missile_right S2
Cooler 2
  • cooler_left S1
  • cooler_right S1
MidRangeRadar 1
  • radar S1
1
  • paint S1
Module 1
  • addon_mohawk S1
FuelController 1
  • controller_fuel S1
DockingCollar 1
  • fuel_port S1
AirTrafficController 1
  • air_traffic_controller S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.