RSI Aurora Mk I SE

Roberts Space Industries · Light Fighter · flight ready

The RSI Aurora Mk I SE is a light fighter ship from Roberts Space Industries with a crew of 1 and 6 SCU of cargo. It moves at 225 m/s in SCM and 1,200 m/s in NAV mode, on 6,350 hull HP and 6,336 shield HP. No in-game purchase price is reported for this build. On the pledge store it lists at $60.

Compare this ship side by side →

Overview

Crew
1
Cargo
6 SCU
Mass
31,556 kg
Hull HP
6,350
Shield HP
6,336
Size class
2
Length
19 m
Beam
8.75 m
Height
4.5 m
Pledge (USD)
$60

Which containers fit its 1 cargo grid, from 1 to 32 SCU.

In-game price & where to buy

UEX has no in-game purchase or rental report for this ship. That means no report, which is different from not for sale. Pledge store price: $60.

Flight performance

SCM speed
225 m/s
Max (NAV)
1,200 m/s
Boost fwd
450 m/s
Boost back
240 m/s
0 → SCM
1.67 s
0 → max
8.93 s
Pitch
65 °/s
Yaw
59 °/s
Roll
146 °/s
Pitch (boost)
78 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
6,336
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
199,273 km/s
Quantum range
99 million km
Spool time
5.1 s
10 Gm jump
67 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
7,644
EM (idle)
19,962
EM (max)
35,482

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Light Fighter
SCM speed 225 m/s 56 / 234 13 / 24
Max (NAV) speed 1,200 m/s 62 / 234 12 / 24
Pitch rate 65 °/s 27 / 234 16 / 24
Max pilot-gun DPS (burst) 1,680 DPS 145 / 192 19 / 23
Max sustained pilot DPS (60 s) 1,586 DPS 145 / 192 19 / 23
Max pilot alpha (one volley) 2,016 damage 123 / 192 12 / 23
Hull HP 6,350 HP 204 / 234 17 / 24
Shield HP 6,336 HP 117 / 234 2 / 24
Cargo 6 SCU 90 / 118 1 / 6

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Roberts Space Industries

Other Light Fighter ships

All hardpoints

GunTurret 4
  • Hardpoint_Weapon_Nose_Right S1
  • Hardpoint_Weapon_Nose_Left S1
  • Hardpoint_Weapon_Wing_Top_Right S1
  • Hardpoint_Weapon_Wing_Top_Left S1
MissileRack 1
  • Hardpoint_Missiles_Top S2
6
  • Hardpoint_Paint S1
  • cockpit_flair S1
  • cockpit_flair_hang S1
  • gravity_generator S1
  • computer S1
  • Hardpoint_Bed S0
Cooler 2
  • Hardpoint_Cooler_Bottom S1
  • Hardpoint_Cooler_Top S1
MidRangeRadar 1
  • radar S1
QuantumDrive 1
  • quantum_drive S1
Power 1
  • power_plant S1
LifeSupportGenerator 1
  • life_support S1
Shield 2
  • shield_generator_right S1
  • shield_generator_left S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.