Crusader Intrepid

Crusader Industries · Light Freight · Starter · flight ready

The Crusader Intrepid is a light freight ship from Crusader Industries with a crew of 1 and 8 SCU of cargo. It moves at 227 m/s in SCM and 1,225 m/s in NAV mode, on 15,350 hull HP and 2,160 shield HP. In game it sells for 1,173,060 aUEC at New Deal - Teasa Spaceport - Lorville. On the pledge store it lists at $65.

Compare this ship side by side →

Overview

Crew
1
Cargo
8 SCU
Mass
80,541 kg
Hull HP
15,350
Shield HP
2,160
Size class
2
Length
23.07 m
Beam
20.18 m
Height
6.13 m
Pledge (USD)
$65

Which containers fit its 2 cargo grids, from 1 to 32 SCU.

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 1,173,060 New Deal - Teasa Spaceport - Lorville Stanton 11d
Buy 1,234,800 Astro Armada - Area 18 Stanton 18d
Buy 1,234,800 New Deal - Crusader Showroom - Orison Stanton 2d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
227 m/s
Max (NAV)
1,225 m/s
Boost fwd
455 m/s
Boost back
255 m/s
0 → SCM
3.8 s
0 → max
20.5 s
Pitch
48 °/s
Yaw
48 °/s
Roll
145 °/s
Pitch (boost)
57.6 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
2,160
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
263,040 km/s
Quantum range
153 million km
Spool time
4.8 s
10 Gm jump
53 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
3,614
EM (idle)
10,069
EM (max)
30,919

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Light Freight
SCM speed 227 m/s 46 / 234 3 / 16
Max (NAV) speed 1,225 m/s 49 / 234 4 / 16
Pitch rate 48 °/s 92 / 234 5 / 16
Max pilot-gun DPS (burst) 1,266 DPS 174 / 192 12 / 14
Max sustained pilot DPS (60 s) 1,081.5 DPS 174 / 192 12 / 14
Max pilot alpha (one volley) 975 damage 191 / 192 14 / 14
Hull HP 15,350 HP 154 / 234 10 / 16
Shield HP 2,160 HP 209 / 234 12 / 16
Cargo 8 SCU 85 / 118 11 / 16
In-game price 1,173,060 aUEC 22 / 140 4 / 12

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Crusader Industries

Other Light Freight ships

All hardpoints

FlightController 1
  • controller_flight S1
2
  • paint S1
  • battery S1
MidRangeRadar 1
  • radar S1
Cooler 1
  • cooler S1
Power 1
  • power_plant S1
QuantumDrive 1
  • quantum_drive S1
Shield 1
  • shield_generator S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.