MISC Hull A

Musashi Industrial and Starflight Concern · Light Freight · flight ready

The MISC Hull A is a light freight ship from Musashi Industrial and Starflight Concern with a crew of 1 and 64 SCU of cargo. It moves at 185 m/s in SCM and 1,050 m/s in NAV mode, on 91,400 hull HP and 7,200 shield HP. In game it sells for 1,615,950 aUEC at New Deal - Teasa Spaceport - Lorville, or rents from 32,319 aUEC a day. On the pledge store it lists at $100.

Compare this ship side by side →

Overview

Crew
1
Cargo
64 SCU
Mass
125,040 kg
Hull HP
91,400
Shield HP
7,200
Size class
2
Length
30 m
Beam
12.5 m
Height
8 m
Pledge (USD)
$100

Which containers fit its 4 cargo grids, from 1 to 32 SCU.

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 1,615,950 New Deal - Teasa Spaceport - Lorville Stanton 11d
Buy 1,701,000 Teach's Ship Shop - Levski Nyx 16d
Rent / day 32,319 Traveler Rentals - Cargo Center - Everus Harbor Stanton 8h
Rent / day 32,319 Traveler Rentals - Cargo Center - Pyro Gateway (Stanton) Stanton 7d
Rent / day 32,319 Vantage Rentals - Lorville Stanton 26d
Rent / day 34,020 Traveler Rentals - Cargo Center - Baijini Point Stanton 59d
Rent / day 34,020 Traveler Rentals - Cargo Center - Nyx Gateway (Stanton) Stanton 49d
Rent / day 34,020 Traveler Rentals - Cargo Center - Port Tressler Stanton 42d
Rent / day 34,020 Traveler Rentals - Cargo Center - Seraphim Stanton 55d
Rent / day 34,020 Traveler Rentals - Cargo Center - Stanton Gateway (Pyro) Pyro 7d
Rent / day 34,020 Traveler Rentals - Cargo Center - Terra Gateway (Stanton) Stanton 7d
Rent / day 34,020 Traveler Rentals - Nyx Gateway (Pyro) Pyro 7d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report. Showing the 10 cheapest of 13 rental terminals.

Flight performance

SCM speed
185 m/s
Max (NAV)
1,050 m/s
Boost fwd
385 m/s
Boost back
195 m/s
0 → SCM
2.16 s
0 → max
12.28 s
Pitch
42 °/s
Yaw
42 °/s
Roll
100 °/s
Pitch (boost)
50.4 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
7,200
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
219,200 km/s
Quantum range
207 million km
Spool time
5.3 s
10 Gm jump
60 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
3,831
EM (idle)
12,234
EM (max)
35,054

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Light Freight
SCM speed 185 m/s 169 / 234 14 / 16
Max (NAV) speed 1,050 m/s 153 / 234 12 / 16
Pitch rate 42 °/s 108 / 234 6 / 16
Max pilot-gun DPS (burst) 840 DPS 176 / 192 13 / 14
Max sustained pilot DPS (60 s) 793 DPS 176 / 192 13 / 14
Max pilot alpha (one volley) 1,008 damage 174 / 192 12 / 14
Hull HP 91,400 HP 49 / 234 1 / 16
Shield HP 7,200 HP 111 / 234 7 / 16
Cargo 64 SCU 49 / 118 2 / 16
In-game price 1,615,950 aUEC 36 / 140 7 / 12

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Musashi Industrial and Starflight Concern

Other Light Freight ships

All hardpoints

Door 1
  • weapon_locker S1
Shield 1
  • shield_generator_1 S2
QuantumDrive 1
  • quantum_drive S1
Power 1
  • power_plant S1
6
  • personal_storage S1
  • paint S1
  • cockpit_flair S1
  • cockpit_flair_hang S1
  • airlock S0
  • gravitygenerator S1
Cooler 2
  • cooler_2 S1
  • cooler_1 S1
LifeSupportGenerator 1
  • lifesupport S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.