MISC Prospector

Musashi Industrial and Starflight Concern · Light Mining · flight ready

The MISC Prospector is a light mining ship from Musashi Industrial and Starflight Concern with a crew of 1. It moves at 156 m/s in SCM and 994 m/s in NAV mode, on 34,000 hull HP and 4,320 shield HP. In game it sells for 2,783,020 aUEC at New Deal - Teasa Spaceport - Lorville, or rents from 69,575 aUEC a day. On the pledge store it lists at $155.

Compare this ship side by side →

Overview

Crew
1
Cargo
0 SCU
Mass
142,387 kg
Hull HP
34,000
Shield HP
4,320
Size class
2
Length
26.5 m
Beam
16.5 m
Height
8 m
Pledge (USD)
$155

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 2,783,020 New Deal - Teasa Spaceport - Lorville Stanton 11d
Buy 2,929,500 Buy and Fly - Checkmate Pyro 16d
Buy 2,929,500 Buy and Fly - Orbituary Pyro 15d
Buy 2,929,500 Buy and Fly - Ruin Station Pyro 8d
Rent / day 69,575 Vantage Rentals - Lorville Stanton 26d
Rent / day 69,576 Traveler Rentals - Cargo Center - Everus Harbor Stanton 8h
Rent / day 69,576 Traveler Rentals - Cargo Center - Pyro Gateway (Stanton) Stanton 7d
Rent / day 69,576 Vantage Rentals - Pyro Gateway (Stanton) Stanton 7d
Rent / day 73,237 Traveler Rentals - Cargo Center - Port Tressler Stanton 42d
Rent / day 73,237 Traveler Rentals - Stanton Gateway (Nyx) Nyx 13d
Rent / day 73,238 Traveler Rentals - Cargo Center - Baijini Point Stanton 59d
Rent / day 73,238 Traveler Rentals - Cargo Center - Nyx Gateway (Stanton) Stanton 49d
Rent / day 73,238 Traveler Rentals - Cargo Center - Seraphim Stanton 55d
Rent / day 73,238 Traveler Rentals - Cargo Center - Stanton Gateway (Pyro) Pyro 7d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report. Showing the 10 cheapest of 28 rental terminals.

Flight performance

SCM speed
156 m/s
Max (NAV)
994 m/s
Boost fwd
371 m/s
Boost back
160 m/s
0 → SCM
2.76 s
0 → max
17.59 s
Pitch
35 °/s
Yaw
35 °/s
Roll
75 °/s
Pitch (boost)
42 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
4,320
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
219,200 km/s
Quantum range
155 million km
Spool time
5.3 s
10 Gm jump
60 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
10,484
EM (idle)
27,335
EM (max)
60,065

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Light Mining
SCM speed 156 m/s 201 / 234 1 / 3
Max (NAV) speed 994 m/s 187 / 234 1 / 3
Pitch rate 35 °/s 147 / 234 1 / 3
Max pilot-gun DPS (burst) 840 DPS 176 / 192 1 / 3
Max sustained pilot DPS (60 s) 793 DPS 176 / 192 1 / 3
Max pilot alpha (one volley) 1,008 damage 174 / 192 1 / 3
Hull HP 34,000 HP 112 / 234 1 / 3
Shield HP 4,320 HP 168 / 234 1 / 3
In-game price 2,783,020 aUEC 57 / 140 1 / 1

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

More from Musashi Industrial and Starflight Concern

Other Light Mining ships

All hardpoints

4
  • ship_computer S1
  • paint S1
  • cockpit_flair_hang S1
  • controller_missile S0
Cooler 1
  • cooler S2
QuantumDrive 1
  • quantum_drive S1
Shield 3
  • shield_generator S1
  • shield_generator_B S1
  • shield_generator_C S1
MidRangeRadar 1
  • radar S1
GunTurret 2
  • weapon_left S1
  • weapon_right S1
Cargo 4
  • mining_pod_1 S1
  • mining_pod_2 S1
  • mining_pod_3 S1
  • mining_pod_4 S1
Power 1
  • power_plant S2

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.