MISC Reliant Kore

Musashi Industrial and Starflight Concern · Starter · Light Freight · flight ready

The MISC Reliant Kore is a starter ship from Musashi Industrial and Starflight Concern with a crew of 2 and 6 SCU of cargo. It moves at 218 m/s in SCM and 1,150 m/s in NAV mode, on 15,460 hull HP and 4,320 shield HP. In game it sells for 1,633,900 aUEC at New Deal - Teasa Spaceport - Lorville, or rents from 40,847 aUEC a day. On the pledge store it lists at $65.

Compare this ship side by side →

Overview

Crew
2
Cargo
6 SCU
Mass
42,214 kg
Hull HP
15,460
Shield HP
4,320
Size class
3
Length
28.5 m
Beam
14.75 m
Height
4.5 m
Pledge (USD)
$65

Which containers fit its 2 cargo grids, from 1 to 32 SCU.

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 1,633,900 New Deal - Teasa Spaceport - Lorville Stanton 26d
Buy 1,719,900 Teach's Ship Shop - Levski Nyx 16d
Rent / day 40,847 Vantage Rentals - Lorville Stanton 26d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
218 m/s
Max (NAV)
1,150 m/s
Boost fwd
480 m/s
Boost back
250 m/s
0 → SCM
3.83 s
0 → max
20.21 s
Pitch
54 °/s
Yaw
43 °/s
Roll
140 °/s
Pitch (boost)
64.8 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
4,320
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
209,236 km/s
Quantum range
66 million km
Spool time
4.9 s
10 Gm jump
64 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
4,985
EM (idle)
13,750
EM (max)
30,250

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Starter
SCM speed 218 m/s 98 / 234 8 / 13
Max (NAV) speed 1,150 m/s 83 / 234 8 / 13
Pitch rate 54 °/s 65 / 234 5 / 13
Max pilot-gun DPS (burst) 1,320 DPS 156 / 192 8 / 13
Max sustained pilot DPS (60 s) 1,246 DPS 156 / 192 8 / 13
Max pilot alpha (one volley) 1,584 damage 156 / 192 8 / 13
Hull HP 15,460 HP 149 / 234 5 / 13
Shield HP 4,320 HP 168 / 234 2 / 13
Cargo 6 SCU 90 / 118 3 / 10
In-game price 1,633,900 aUEC 37 / 140 6 / 7

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Musashi Industrial and Starflight Concern

Other Starter ships

All hardpoints

Shield 2
  • shield_generator_left S1
  • shield_generator_right S1
Cooler 2
  • cooler_left S1
  • cooler_right S1
GunTurret 3
  • Hardpoint_Weapon_Wing_Tip_S3_Left S4
  • Hardpoint_Weapon_Wing_S1_Right S2
  • Hardpoint_Weapon_Wing_Tip_S3_Right S4
MissileRack 2
  • missilerack_wing_left S3
  • missilerack_wing_right S3
FlightController 1
  • controller_flight S1
Power 1
  • power_plant S1
QuantumDrive 1
  • quantum_drive S1
MidRangeRadar 1
  • radar S1
3
  • avionics_01 S1
  • weapon_rack S1
  • paint S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.