MISC Reliant Kore
Musashi Industrial and Starflight Concern · Starter · Light Freight · flight ready
The MISC Reliant Kore is a starter ship from Musashi Industrial and Starflight Concern with a crew of 2 and 6 SCU of cargo. It moves at 218 m/s in SCM and 1,150 m/s in NAV mode, on 15,460 hull HP and 4,320 shield HP. In game it sells for 1,633,900 aUEC at New Deal - Teasa Spaceport - Lorville, or rents from 40,847 aUEC a day. On the pledge store it lists at $65.
Overview
- Crew
- 2
- Cargo
- 6 SCU
- Mass
- 42,214 kg
- Hull HP
- 15,460
- Shield HP
- 4,320
- Size class
- 3
- Length
- 28.5 m
- Beam
- 14.75 m
- Height
- 4.5 m
- Pledge (USD)
- $65
Which containers fit its 2 cargo grids, from 1 to 32 SCU.
In-game price & where to buy
| Type | aUEC | Terminal | System | Reported |
|---|---|---|---|---|
| Buy | 1,633,900 | New Deal - Teasa Spaceport - Lorville | Stanton | 26d |
| Buy | 1,719,900 | Teach's Ship Shop - Levski | Nyx | 16d |
| Rent / day | 40,847 | Vantage Rentals - Lorville | Stanton | 26d |
Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.
Flight performance
- SCM speed
- 218 m/s
- Max (NAV)
- 1,150 m/s
- Boost fwd
- 480 m/s
- Boost back
- 250 m/s
- 0 → SCM
- 3.83 s
- 0 → max
- 20.21 s
- Pitch
- 54 °/s
- Yaw
- 43 °/s
- Roll
- 140 °/s
- Pitch (boost)
- 64.8 °/s
Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.
Weapon fitting interactive
0 DPS burstFit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.
- Burst
- 0 DPS
- Sustained (60 s)
- 0 DPS
- Alpha (one volley)
- 0
Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.
Component fitting interactive
Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.
- Shield HP
- 4,320
- Shield regen
- – HP/s
- Power requested
- – of – segments
- Cooling requested
- – of – segments
Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.
Quantum travel
- Quantum speed
- 209,236 km/s
- Quantum range
- 66 million km
- Spool time
- 4.9 s
- 10 Gm jump
- 64 s
With the stock quantum drive. Fit another drive above and these figures follow it.
Signatures
- IR
- 4,985
- EM (idle)
- 13,750
- EM (max)
- 30,250
Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.
How it compares
| Metric | Value | Rank of all ships | Rank in Starter |
|---|---|---|---|
| SCM speed | 218 m/s | 98 / 234 | 8 / 13 |
| Max (NAV) speed | 1,150 m/s | 83 / 234 | 8 / 13 |
| Pitch rate | 54 °/s | 65 / 234 | 5 / 13 |
| Max pilot-gun DPS (burst) | 1,320 DPS | 156 / 192 | 8 / 13 |
| Max sustained pilot DPS (60 s) | 1,246 DPS | 156 / 192 | 8 / 13 |
| Max pilot alpha (one volley) | 1,584 damage | 156 / 192 | 8 / 13 |
| Hull HP | 15,460 HP | 149 / 234 | 5 / 13 |
| Shield HP | 4,320 HP | 168 / 234 | 2 / 13 |
| Cargo | 6 SCU | 90 / 118 | 3 / 10 |
| In-game price | 1,633,900 aUEC | 37 / 140 | 6 / 7 |
Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.
Related ships
Head to head
More from Musashi Industrial and Starflight Concern
- MISC Freelancer
- MISC Freelancer DUR
- MISC Freelancer MAX
- MISC Freelancer MIS
- MISC Reliant Mako
- MISC Reliant Sen
- All Musashi Industrial and Starflight Concern
Other Starter ships
All hardpoints
Shield 2
-
shield_generator_leftS1 -
shield_generator_rightS1
Cooler 2
-
cooler_leftS1 -
cooler_rightS1
GunTurret 3
-
Hardpoint_Weapon_Wing_Tip_S3_LeftS4 -
Hardpoint_Weapon_Wing_S1_RightS2 -
Hardpoint_Weapon_Wing_Tip_S3_RightS4
MissileRack 2
-
missilerack_wing_leftS3 -
missilerack_wing_rightS3
FlightController 1
-
controller_flightS1
Power 1
-
power_plantS1
QuantumDrive 1
-
quantum_driveS1
MidRangeRadar 1
-
radarS1
3
-
avionics_01S1 -
weapon_rackS1 -
paintS1
Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.