Drake Golem Alliance

Drake Interplanetary · Starter · Light Mining

The Drake Golem Alliance is a starter ship from Drake Interplanetary with a crew of 1. It moves at 203 m/s in SCM and 1,010 m/s in NAV mode, on 17,300 hull HP and 2,160 shield HP. No in-game purchase price is reported for this build.

Compare this ship side by side →

Overview

Crew
1
Cargo
0 SCU
Mass
78,121 kg
Hull HP
17,300
Shield HP
2,160
Size class
2
Length
15.5 m
Beam
7 m
Height
5 m

In-game price & where to buy

UEX has no in-game purchase or rental report for this ship. That means no report, which is different from not for sale.

Flight performance

SCM speed
203 m/s
Max (NAV)
1,010 m/s
Boost fwd
280 m/s
Boost back
210 m/s
0 → SCM
2.1 s
0 → max
10.43 s
Pitch
43 °/s
Yaw
43 °/s
Roll
140 °/s
Pitch (boost)
51.6 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
2,160
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
241,120 km/s
Quantum range
182 million km
Spool time
4.8 s
10 Gm jump
56 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
5,513
EM (idle)
14,594
EM (max)
40,235

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Starter
SCM speed 203 m/s 148 / 234 10 / 13
Max (NAV) speed 1,010 m/s 169 / 234 10 / 13
Pitch rate 43 °/s 105 / 234 8 / 13
Max pilot-gun DPS (burst) 840 DPS 176 / 192 11 / 13
Max sustained pilot DPS (60 s) 793 DPS 176 / 192 11 / 13
Max pilot alpha (one volley) 1,008 damage 174 / 192 10 / 13
Hull HP 17,300 HP 135 / 234 1 / 13
Shield HP 2,160 HP 209 / 234 8 / 13

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

More from Drake Interplanetary

Other Starter ships

All hardpoints

MidRangeRadar 1
  • radar S1
Cooler 1
  • cooler S1
Power 1
  • powerplant S1
QuantumDrive 1
  • quantum_drive S1
Shield 1
  • shield_generator S1
LifeSupportGenerator 1
  • lifesupport S1
Cargo 2
  • cargo_rear S1
  • cargo_front S1
Usable 2
  • weapon_rack_right S1
  • weapon_rack_left S1
MissileRack 2
  • missile_left S1
  • missile_right S1
2
  • paint S1
  • controller_scanner S0

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.