The MISC Freelancer MIS is a gunship ship from Musashi Industrial and Starflight Concern with a crew of 4–9 and 36 SCU of cargo. It moves at 204 m/s in SCM and 1,000 m/s in NAV mode, on 37,900 hull HP and 21,120 shield HP. In game it sells for 4,713,190 aUEC at New Deal - Teasa Spaceport - Lorville. On the pledge store it lists at $175.
Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.
Flight performance
SCM speed
204 m/s
Max (NAV)
1,000 m/s
Boost fwd
410 m/s
Boost back
205 m/s
0 → SCM
3.19 s
0 → max
15.65 s
Pitch
35 °/s
Yaw
31 °/s
Roll
107 °/s
Pitch (boost)
42 °/s
Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.
Weapon fitting interactive
0 DPS burst
Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.
Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0
Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.
Component fitting interactive
Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.
Shield HP
21,120
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments
Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.
Quantum travel
Quantum speed
203,194 km/s
Quantum range
285 million km
Spool time
6.6 s
10 Gm jump
77 s
With the stock quantum drive. Fit another drive above and these figures follow it.
Signatures
IR
10,671
EM (idle)
42,132
EM (max)
65,132
Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.
How it compares
Metric
Value
Rank of all ships
Rank in Gunship
SCM speed
204 m/s
144 / 234
1 / 5
Max (NAV) speed
1,000 m/s
175 / 234
2 / 5
Pitch rate
35 °/s
147 / 234
2 / 5
Max pilot-gun DPS (burst)
8,166.8 DPS
43 / 192
1 / 2
Max sustained pilot DPS (60 s)
5,628 DPS
44 / 192
1 / 2
Max pilot alpha (one volley)
4,500 damage
47 / 192
1 / 2
Hull HP
37,900 HP
102 / 234
5 / 5
Shield HP
21,120 HP
52 / 234
4 / 5
Cargo
36 SCU
61 / 118
3 / 5
In-game price
4,713,190 aUEC
79 / 140
1 / 4
Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.
Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.