Aegis Redeemer

Aegis Dynamics · Gunship · flight ready

The Aegis Redeemer is a gunship ship from Aegis Dynamics with a crew of 4–13 and 2 SCU of cargo. It moves at 203 m/s in SCM and 1,050 m/s in NAV mode, on 66,700 hull HP and 21,120 shield HP. In game it sells for 9,803,430 aUEC at New Deal - Teasa Spaceport - Lorville. On the pledge store it lists at $330.

Compare this ship side by side →

Overview

Crew
4–13
Cargo
2 SCU
Mass
466,340 kg
Hull HP
66,700
Shield HP
21,120
Size class
4
Length
51 m
Beam
25 m
Height
14 m
Pledge (USD)
$330

Which containers fit its 1 cargo grid, from 1 to 32 SCU.

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 9,803,430 New Deal - Teasa Spaceport - Lorville Stanton 11d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
203 m/s
Max (NAV)
1,050 m/s
Boost fwd
400 m/s
Boost back
215 m/s
0 → SCM
2.76 s
0 → max
14.26 s
Pitch
36 °/s
Yaw
30 °/s
Roll
115 °/s
Pitch (boost)
43.2 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
21,120
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
203,194 km/s
Quantum range
304 million km
Spool time
6.6 s
10 Gm jump
77 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
11,599
EM (idle)
41,119
EM (max)
64,119

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Gunship
SCM speed 203 m/s 148 / 234 2 / 5
Max (NAV) speed 1,050 m/s 153 / 234 1 / 5
Pitch rate 36 °/s 139 / 234 1 / 5
Max pilot-gun DPS (burst) 2,532 DPS 118 / 192 2 / 2
Max sustained pilot DPS (60 s) 2,163 DPS 119 / 192 2 / 2
Max pilot alpha (one volley) 1,950 damage 133 / 192 2 / 2
Hull HP 66,700 HP 78 / 234 4 / 5
Shield HP 21,120 HP 52 / 234 4 / 5
Cargo 2 SCU 109 / 118 5 / 5
In-game price 9,803,430 aUEC 117 / 140 2 / 4

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Aegis Dynamics

Other Gunship ships

All hardpoints

Cooler 1
  • cooler S3
Power 2
  • power_plant S3
  • power_plant_2 S3
QuantumDrive 1
  • quantum_drive S2
MidRangeRadar 1
  • radar S2
Shield 6
  • shield_generator_l S2
  • shield_generator_r S2
  • shield_generator_3 S2
  • shield_generator_4 S2
  • shield_generator_5 S2
  • shield_generator_6 S2
7
  • gravity_generator S2
  • avionics S2
  • paint S1
  • cockpit_flair S1
  • cockpit_flair_hang S1
  • battery_left S0
  • battery_right S0
LifeSupportGenerator 1
  • life_support S2
FlightController 1
  • controller_flight S1
SeatAccess 1
  • seat_access_pilot S1–4
GunTurret 2
  • weapon_gun_right S4
  • weapon_gun_left S4

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.