MISC Starlancer TAC

Musashi Industrial and Starflight Concern · Gunship · flight ready

The MISC Starlancer TAC is a gunship ship from Musashi Industrial and Starflight Concern with a crew of 6–8 and 96 SCU of cargo. It moves at 150 m/s in SCM and 960 m/s in NAV mode, on 116,600 hull HP and 144,000 shield HP. In game it sells for 13,381,200 aUEC at Astro Armada - Area 18. On the pledge store it lists at $375.

Compare this ship side by side →

Overview

Crew
6–8
Cargo
96 SCU
Mass
924,576 kg
Hull HP
116,600
Shield HP
144,000
Size class
5
Length
90 m
Beam
60 m
Height
20 m
Pledge (USD)
$375

Which containers fit its 2 cargo grids, from 1 to 32 SCU.

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 13,381,200 Astro Armada - Area 18 Stanton 18d
Buy 13,381,200 New Deal - Teasa Spaceport - Lorville Stanton 11d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
150 m/s
Max (NAV)
960 m/s
Boost fwd
315 m/s
Boost back
155 m/s
0 → SCM
4.18 s
0 → max
26.74 s
Pitch
27 °/s
Yaw
27 °/s
Roll
60 °/s
Pitch (boost)
32.4 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
144,000
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
301,029 km/s
Quantum range
1,578 million km
Spool time
8 s
10 Gm jump
70 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
11,218
EM (idle)
31,877
EM (max)
59,317

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Gunship
SCM speed 150 m/s 204 / 234 4 / 5
Max (NAV) speed 960 m/s 203 / 234 3 / 5
Pitch rate 27 °/s 184 / 234 3 / 5
Hull HP 116,600 HP 38 / 234 2 / 5
Shield HP 144,000 HP 17 / 234 2 / 5
Cargo 96 SCU 37 / 118 1 / 5
In-game price 13,381,200 aUEC 122 / 140 3 / 4

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Musashi Industrial and Starflight Concern

Other Gunship ships

All hardpoints

9
  • paint S1
  • weapon_locker S1
  • drone_seat S0
  • drone_seat_access S0
  • drone_seat_dashboard S0
  • cargogrid_left_small S0
  • cargogrid_right_small S0
  • cockpit_flair S1
  • cockpit_flair_hang S0
Power 1
  • power_plant S3
QuantumDrive 1
  • quantum_drive S2
Shield 2
  • shield_generator_left S3
  • shield_generator_right S3
Cooler 1
  • cooler S3
NoseMounted 2
  • weapon_left S6
  • weapon_right S6
MidRangeRadar 1
  • radar S2
LifeSupportGenerator 1
  • lifesupport S2

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.