Origin 350r

Origin Jumpworks · Racing · flight ready

The Origin 350r is a racing ship from Origin Jumpworks with a crew of 1–2 and 4 SCU of cargo. It moves at 265 m/s in SCM and 1,500 m/s in NAV mode, on 2,400 hull HP and 3,840 shield HP. In game it sells for 3,748,500 aUEC at Astro Armada - Area 18. On the pledge store it lists at $125.

Compare this ship side by side →

Overview

Crew
1–2
Cargo
4 SCU
Mass
90,966 kg
Hull HP
2,400
Shield HP
3,840
Size class
2
Length
27 m
Beam
17 m
Height
8 m
Pledge (USD)
$125

Which containers fit its 1 cargo grid, from 1 to 32 SCU.

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 3,748,500 Astro Armada - Area 18 Stanton 18d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
265 m/s
Max (NAV)
1,500 m/s
Boost fwd
490 m/s
Boost back
270 m/s
0 → SCM
1.43 s
0 → max
8.09 s
Pitch
56 °/s
Yaw
56 °/s
Roll
180 °/s
Pitch (boost)
67.2 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
3,840
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
199,273 km/s
Quantum range
66 million km
Spool time
5.1 s
10 Gm jump
67 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
4,269
EM (idle)
13,721
EM (max)
30,085

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Racing
SCM speed 265 m/s 9 / 234 8 / 11
Max (NAV) speed 1,500 m/s 5 / 234 5 / 11
Pitch rate 56 °/s 54 / 234 10 / 11
Max pilot-gun DPS (burst) 6,125.1 DPS 67 / 192 1 / 8
Max sustained pilot DPS (60 s) 4,221 DPS 72 / 192 1 / 8
Max pilot alpha (one volley) 3,375 damage 75 / 192 1 / 8
Hull HP 2,400 HP 227 / 234 6 / 11
Shield HP 3,840 HP 195 / 234 2 / 11
Cargo 4 SCU 97 / 118 1 / 1
In-game price 3,748,500 aUEC 67 / 140 7 / 8

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Origin Jumpworks

Other Racing ships

All hardpoints

2
  • cockpit_flair S1
  • helper_int_all S1
Shield 2
  • shield_generator_left S1
  • shield_generator_right S1
Cooler 2
  • cooler_left S1
  • cooler_right S1
MidRangeRadar 1
  • radar S1
Seat 1
  • seat_pilot S1
SeatDashboard 1
  • dashboard_pilot S1–4
GunTurret 3
  • weapon_nose S3
  • weapon_wing_left S3
  • weapon_wing_right S3
SeatAccess 2
  • seat_access S1–4
  • seat_access_ladder S1–4
Paints 1
  • paint S1
Power 1
  • power_plant S1
QuantumDrive 1
  • quantum_drive S1
MissileRack 2
  • weapon_missilerack_left S2
  • weapon_missilerack_right S2
FuelController 1
  • controller_fuel S1
DockingCollar 1
  • fuel_port S1
AirTrafficController 1
  • air_traffic_controller S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.