The Origin 350r is a racing ship from Origin Jumpworks with a crew of 1–2 and 4 SCU of cargo. It moves at 265 m/s in SCM and 1,500 m/s in NAV mode, on 2,400 hull HP and 3,840 shield HP. In game it sells for 3,748,500 aUEC at Astro Armada - Area 18. On the pledge store it lists at $125.
Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.
Flight performance
SCM speed
265 m/s
Max (NAV)
1,500 m/s
Boost fwd
490 m/s
Boost back
270 m/s
0 → SCM
1.43 s
0 → max
8.09 s
Pitch
56 °/s
Yaw
56 °/s
Roll
180 °/s
Pitch (boost)
67.2 °/s
Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.
Weapon fitting interactive
0 DPS burst
Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.
Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0
Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.
Component fitting interactive
Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.
Shield HP
3,840
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments
Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.
Quantum travel
Quantum speed
199,273 km/s
Quantum range
66 million km
Spool time
5.1 s
10 Gm jump
67 s
With the stock quantum drive. Fit another drive above and these figures follow it.
Signatures
IR
4,269
EM (idle)
13,721
EM (max)
30,085
Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.
How it compares
Metric
Value
Rank of all ships
Rank in Racing
SCM speed
265 m/s
9 / 234
8 / 11
Max (NAV) speed
1,500 m/s
5 / 234
5 / 11
Pitch rate
56 °/s
54 / 234
10 / 11
Max pilot-gun DPS (burst)
6,125.1 DPS
67 / 192
1 / 8
Max sustained pilot DPS (60 s)
4,221 DPS
72 / 192
1 / 8
Max pilot alpha (one volley)
3,375 damage
75 / 192
1 / 8
Hull HP
2,400 HP
227 / 234
6 / 11
Shield HP
3,840 HP
195 / 234
2 / 11
Cargo
4 SCU
97 / 118
1 / 1
In-game price
3,748,500 aUEC
67 / 140
7 / 8
Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.
Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.