Origin M80

Origin Jumpworks · Heavy Fighter · flight ready

The Origin M80 is a heavy fighter ship from Origin Jumpworks with a crew of 1 and 2 SCU of cargo. It moves at 225 m/s in SCM and 1,400 m/s in NAV mode, on 17,000 hull HP and 20,000 shield HP. No in-game purchase price is reported for this build. On the pledge store it lists at $300.

Compare this ship side by side →

Overview

Crew
1
Cargo
2 SCU
Mass
150,669 kg
Hull HP
17,000
Shield HP
20,000
Size class
2
Length
11.5 m
Beam
11 m
Height
3.5 m
Pledge (USD)
$300

Which containers fit its 1 cargo grid, from 1 to 32 SCU.

In-game price & where to buy

UEX has no in-game purchase or rental report for this ship. That means no report, which is different from not for sale. Pledge store price: $300.

Flight performance

SCM speed
225 m/s
Max (NAV)
1,400 m/s
Boost fwd
560 m/s
Boost back
250 m/s
0 → SCM
1.46 s
0 → max
9.06 s
Pitch
38 °/s
Yaw
30 °/s
Roll
150 °/s
Pitch (boost)
45.6 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
20,000
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
263,400 km/s
Quantum range
387 million km
Spool time
7.3 s
10 Gm jump
76 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
5,969
EM (idle)
24,002
EM (max)
48,302

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Heavy Fighter
SCM speed 225 m/s 56 / 234 4 / 23
Max (NAV) speed 1,400 m/s 22 / 234 1 / 23
Pitch rate 38 °/s 123 / 234 12 / 23
Max pilot-gun DPS (burst) 21,282 DPS 22 / 192 1 / 19
Max sustained pilot DPS (60 s) 14,963 DPS 22 / 192 1 / 19
Max pilot alpha (one volley) 65,950 damage 22 / 192 1 / 19
Hull HP 17,000 HP 140 / 234 23 / 23
Shield HP 20,000 HP 68 / 234 9 / 23
Cargo 2 SCU 109 / 118 2 / 2

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Origin Jumpworks

Other Heavy Fighter ships

All hardpoints

MissileRack 2
  • missile_rack_right S4
  • missile_rack_left S4
Shield 2
  • shield_generator_right S2
  • shield_generator_left S2
MidRangeRadar 1
  • radar S2
QuantumDrive 1
  • quantum_drive S2
Power 2
  • powerplant_right S2
  • powerplant_left S2
3
  • paint S1
  • battery S1
  • gravitygen S0
LifeSupportGenerator 1
  • life_support S1
Cooler 1
  • cooler S2
Misc 1
  • computer S1
FuelController 1
  • controller_fuel S1
Relay 1
  • relay S0–1
DockingCollar 1
  • fuel_port S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.