Origin 325a

Origin Jumpworks · Interceptor · flight ready

The Origin 325a is a interceptor ship from Origin Jumpworks with a crew of 1–3 and 4 SCU of cargo. It moves at 260 m/s in SCM and 1,430 m/s in NAV mode, on 9,300 hull HP and 6,336 shield HP. In game it sells for 1,852,200 aUEC at Astro Armada - Area 18, or rents from 46,305 aUEC a day. On the pledge store it lists at $70.

Compare this ship side by side →

Overview

Crew
1–3
Cargo
4 SCU
Mass
85,140 kg
Hull HP
9,300
Shield HP
6,336
Size class
2
Length
27.5 m
Beam
17 m
Height
8 m
Pledge (USD)
$70

Which containers fit its 1 cargo grid, from 1 to 32 SCU.

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 1,852,200 Astro Armada - Area 18 Stanton 18d
Rent / day 46,305 Regal Luxury Rentals - New Babbage Interstellar Spaceport - New Babbage Stanton 19d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
260 m/s
Max (NAV)
1,430 m/s
Boost fwd
600 m/s
Boost back
270 m/s
0 → SCM
1.43 s
0 → max
7.87 s
Pitch
54 °/s
Yaw
48 °/s
Roll
180 °/s
Pitch (boost)
64.8 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
6,336
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
161,411 km/s
Quantum range
38 million km
Spool time
4.4 s
10 Gm jump
74 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
7,644
EM (idle)
20,227
EM (max)
36,547

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Interceptor
SCM speed 260 m/s 16 / 234 2 / 2
Max (NAV) speed 1,430 m/s 14 / 234 1 / 2
Pitch rate 54 °/s 65 / 234 1 / 2
Max pilot-gun DPS (burst) 5,349.4 DPS 75 / 192 1 / 2
Max sustained pilot DPS (60 s) 3,895.5 DPS 80 / 192 1 / 2
Max pilot alpha (one volley) 3,225 damage 84 / 192 1 / 2
Hull HP 9,300 HP 186 / 234 2 / 2
Shield HP 6,336 HP 117 / 234 1 / 2
Cargo 4 SCU 97 / 118 1 / 1
In-game price 1,852,200 aUEC 43 / 140 2 / 2

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Origin Jumpworks

Other Interceptor ships

All hardpoints

Shield 2
  • shield_generator_left S1
  • shield_generator_right S1
Cooler 2
  • cooler_left S1
  • cooler_right S1
MidRangeRadar 1
  • radar S1
Seat 1
  • seat_pilot S1
2
  • helper_int_all S1
  • cockpit_flair S1
Paints 1
  • paint S1
Power 1
  • power_plant S1
QuantumDrive 1
  • quantum_drive S1
MissileRack 2
  • weapon_missilerack_left S2
  • weapon_missilerack_right S2
GunTurret 3
  • weapon_wing_left S3
  • weapon_wing_right S3
  • weapon_nose S3
FuelController 1
  • controller_fuel S1
DockingCollar 1
  • fuel_port S1
AirTrafficController 1
  • air_traffic_controller S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.