Aegis Avenger Stalker

Aegis Dynamics · Interceptor · flight ready

The Aegis Avenger Stalker is a interceptor ship from Aegis Dynamics with a crew of 1. It moves at 262 m/s in SCM and 1,425 m/s in NAV mode, on 11,900 hull HP and 4,488 shield HP. In game it sells for 1,508,220 aUEC at New Deal - Teasa Spaceport - Lorville. On the pledge store it lists at $60.

Compare this ship side by side →

Overview

Crew
1
Cargo
0 SCU
Mass
55,317 kg
Hull HP
11,900
Shield HP
4,488
Size class
2
Length
20 m
Beam
15 m
Height
6.5 m
Pledge (USD)
$60

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 1,508,220 New Deal - Teasa Spaceport - Lorville Stanton 11d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
262 m/s
Max (NAV)
1,425 m/s
Boost fwd
610 m/s
Boost back
280 m/s
0 → SCM
2.54 s
0 → max
13.83 s
Pitch
53 °/s
Yaw
48 °/s
Roll
190 °/s
Pitch (boost)
63.6 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
4,488
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
189,309 km/s
Quantum range
61 million km
Spool time
4.6 s
10 Gm jump
68 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
6,835
EM (idle)
16,527
EM (max)
32,477

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Interceptor
SCM speed 262 m/s 12 / 234 1 / 2
Max (NAV) speed 1,425 m/s 15 / 234 2 / 2
Pitch rate 53 °/s 69 / 234 2 / 2
Max pilot-gun DPS (burst) 5,349.4 DPS 75 / 192 1 / 2
Max sustained pilot DPS (60 s) 3,895.5 DPS 80 / 192 1 / 2
Max pilot alpha (one volley) 3,225 damage 84 / 192 1 / 2
Hull HP 11,900 HP 172 / 234 1 / 2
Shield HP 4,488 HP 149 / 234 2 / 2
In-game price 1,508,220 aUEC 33 / 140 1 / 2

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Aegis Dynamics

Other Interceptor ships

All hardpoints

FlightController 1
  • controller_flight S1
GunTurret 3
  • weapon_class2_nose S4
  • weapon_gun_class1_right_wing S3
  • weapon_gun_class1_left_wing S3
MidRangeRadar 1
  • radar S1
MissileRack 2
  • weapon_missilerack_right_wing S3
  • weapon_missilerack_left_wing S3
Power 1
  • power_plant S1
Cooler 2
  • cooler_left S1
  • cooler_right S1
Shield 2
  • shield_generator_left S1
  • shield_generator_right S1
QuantumDrive 1
  • quantum_drive S1
1
  • paint S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.