Aegis Gladius Pirate

Aegis Dynamics · Light Fighter · flight ready

The Aegis Gladius Pirate is a light fighter ship from Aegis Dynamics with a crew of 1. It moves at 226 m/s in SCM and 1,193 m/s in NAV mode, on 6,110 hull HP and 6,336 shield HP. No in-game purchase price is reported for this build. On the pledge store it lists at $110.

Compare this ship side by side →

Overview

Crew
1
Cargo
0 SCU
Mass
55,856 kg
Hull HP
6,110
Shield HP
6,336
Size class
2
Length
21 m
Beam
17.5 m
Height
5.5 m
Pledge (USD)
$110

In-game price & where to buy

UEX has no in-game purchase or rental report for this ship. That means no report, which is different from not for sale. Pledge store price: $110.

Flight performance

SCM speed
226 m/s
Max (NAV)
1,193 m/s
Boost fwd
520 m/s
Boost back
268 m/s
0 → SCM
2.36 s
0 → max
12.46 s
Pitch
68 °/s
Yaw
52 °/s
Roll
200 °/s
Pitch (boost)
81.6 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
6,336
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
189,309 km/s
Quantum range
61 million km
Spool time
4.6 s
10 Gm jump
68 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
8,711
EM (idle)
22,281
EM (max)
36,429

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Light Fighter
SCM speed 226 m/s 52 / 234 9 / 24
Max (NAV) speed 1,193 m/s 68 / 234 15 / 24
Pitch rate 68 °/s 20 / 234 9 / 24
Max pilot-gun DPS (burst) 6,125.1 DPS 67 / 192 3 / 23
Max sustained pilot DPS (60 s) 4,221 DPS 72 / 192 3 / 23
Max pilot alpha (one volley) 3,375 damage 75 / 192 5 / 23
Hull HP 6,110 HP 214 / 234 20 / 24
Shield HP 6,336 HP 117 / 234 2 / 24

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Aegis Dynamics

Other Light Fighter ships

All hardpoints

MissileRack 4
  • missilerack_left_wing_outer S3
  • missilerack_left_wing_inner S3
  • missilerack_right_wing_inner S3
  • missilerack_right_wing_outer S3
GunTurret 3
  • gun_left_wing S3
  • gun_right_wing S3
  • gun_nose S3
Cooler 2
  • Hardpoint_cooler_left S1
  • Hardpoint_cooler_right S1
Power 1
  • power_plant S1
Shield 2
  • shield_generator_right S1
  • shield_generator_left S1
QuantumDrive 1
  • quantum_drive S1
Door 1
  • weapon_rack S1
FlightController 1
  • controller_flight S1
Paints 1
  • paint S1
MidRangeRadar 1
  • radar S1
2
  • cockpit_flair S1
  • cockpit_flair_hanging S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.