Drake Dragonfly

Drake Interplanetary · Racing · flight ready

The Drake Dragonfly is a racing vehicle from Drake Interplanetary with a crew of 1–2. It moves at 190 m/s in SCM and 523 m/s in NAV mode, on 1,570 hull HP. In game it sells for 325,584 aUEC at New Deal - Teasa Spaceport - Lorville, or rents from 8,139 aUEC a day. On the pledge store it lists at $40.

Compare this vehicle side by side →

Overview

Crew
1–2
Cargo
0 SCU
Mass
6,378 kg
Hull HP
1,570
Size class
1
Length
7 m
Beam
2.5 m
Height
2 m
Pledge (USD)
$40

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 325,584 New Deal - Teasa Spaceport - Lorville Stanton 11d
Buy 342,720 Buy and Fly - Checkmate Pyro 16d
Buy 342,720 Buy and Fly - Orbituary Pyro 15d
Buy 342,720 Buy and Fly - Ruin Station Pyro 8d
Rent / day 8,139 Vantage Rentals - Lorville Stanton 26d
Rent / day 8,568 Traveler Rentals - August Dunlow Spaceport - Orison Stanton 17d
Rent / day 8,568 Traveler Rentals - Riker Memorial Spaceport - Area 18 Stanton 36d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
190 m/s
Max (NAV)
523 m/s
Boost fwd
270 m/s
Boost back
120 m/s
0 → SCM
13.21 s
0 → max
36.37 s
Pitch
70 °/s
Yaw
70 °/s
Roll
130 °/s
Pitch (boost)
84 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
-
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Signatures

IR
304
EM (idle)
1,283
EM (max)
1,283

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all vehiclesRank in Racing
SCM speed 190 m/s 10 / 12 6 / 8
Max (NAV) speed 523 m/s 10 / 12 6 / 8
Pitch rate 70 °/s 9 / 12 6 / 8
Max pilot-gun DPS (burst) 840 DPS 2 / 9 1 / 6
Max sustained pilot DPS (60 s) 793 DPS 2 / 9 1 / 6
Max pilot alpha (one volley) 1,008 damage 2 / 9 1 / 6
Hull HP 1,570 HP 36 / 40 6 / 9
In-game price 325,584 aUEC 26 / 34 4 / 5

Rank 1 is best (highest, or cheapest for price) among vehicles that carry that figure in this build's data. Full lists: ship rankings.

Related ships

More from Drake Interplanetary

Other Racing ships

All hardpoints

Cooler 1
  • cooler S0
2
  • avionics_motherboard S0
  • paint S1
MidRangeRadar 1
  • radar S0
GunTurret 2
  • weapon_left S1
  • weapon_right S1
SeatAccess 2
  • seat_access S1–4
  • seat_access_pilot S1–4
Power 1
  • powerplant S0

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.