Origin M50 Interceptor

Origin Jumpworks · Racing · flight ready

The Origin M50 Interceptor is a racing ship from Origin Jumpworks with a crew of 1. It moves at 280 m/s in SCM and 1,575 m/s in NAV mode, on 2,281 hull HP and 1,920 shield HP. In game it sells for 1,424,430 aUEC at New Deal - Teasa Spaceport - Lorville, or rents from 37,485 aUEC a day. On the pledge store it lists at $100.

Compare this ship side by side →

Overview

Crew
1
Cargo
0 SCU
Mass
11,945 kg
Hull HP
2,281
Shield HP
1,920
Size class
1
Length
11.5 m
Beam
11 m
Height
3.5 m
Pledge (USD)
$100

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 1,424,430 New Deal - Teasa Spaceport - Lorville Stanton 11d
Buy 1,499,400 Astro Armada - Area 18 Stanton 18d
Rent / day 37,485 Regal Luxury Rentals - New Babbage Interstellar Spaceport - New Babbage Stanton 19d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
280 m/s
Max (NAV)
1,575 m/s
Boost fwd
490 m/s
Boost back
290 m/s
0 → SCM
1.41 s
0 → max
7.92 s
Pitch
55 °/s
Yaw
55 °/s
Roll
200 °/s
Pitch (boost)
66 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
1,920
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
239,127 km/s
Quantum range
122 million km
Spool time
5.3 s
10 Gm jump
57 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
3,659
EM (idle)
12,085
EM (max)
34,945

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Racing
SCM speed 280 m/s 2 / 234 2 / 11
Max (NAV) speed 1,575 m/s 1 / 234 1 / 11
Pitch rate 55 °/s 59 / 234 11 / 11
Max pilot-gun DPS (burst) 1,320 DPS 156 / 192 4 / 8
Max sustained pilot DPS (60 s) 1,246 DPS 156 / 192 4 / 8
Max pilot alpha (one volley) 1,584 damage 156 / 192 4 / 8
Hull HP 2,281 HP 228 / 234 7 / 11
Shield HP 1,920 HP 227 / 234 6 / 11
In-game price 1,424,430 aUEC 29 / 140 4 / 8

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Origin Jumpworks

Other Racing ships

All hardpoints

QuantumDrive 1
  • quantum_drive S1
Power 1
  • power_plant S1
MissileRack 2
  • weapon_missilerack_left S1
  • weapon_missilerack_right S1
GunTurret 2
  • weapon_gun_class1_left_wing S1–2
  • weapon_gun_class1_right_wing S1–2
4
  • helper_int_cockpit S1
  • avionics_motherboard S1
  • paint S1
  • cockpit_flair S1
MidRangeRadar 1
  • radar S1
Shield 1
  • shield_generator S1
Cooler 2
  • cooler_left S1
  • cooler_right S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.