Drake Vulture

Drake Interplanetary · Light Salvage · flight ready

The Drake Vulture is a light salvage ship from Drake Interplanetary with a crew of 1 and 12 SCU of cargo. It moves at 200 m/s in SCM and 1,100 m/s in NAV mode, on 43,700 hull HP and 4,320 shield HP. In game it sells for 2,513,700 aUEC at New Deal - Teasa Spaceport - Lorville, or rents from 69,457 aUEC a day. On the pledge store it lists at $175.

Compare this ship side by side →

Overview

Crew
1
Cargo
12 SCU
Mass
189,009 kg
Hull HP
43,700
Shield HP
4,320
Size class
2
Length
34 m
Beam
16 m
Height
9 m
Pledge (USD)
$175

Which containers fit its 1 cargo grid, from 1 to 32 SCU.

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 2,513,700 New Deal - Teasa Spaceport - Lorville Stanton 11d
Buy 2,646,000 Buy and Fly - Checkmate Pyro 16d
Buy 2,646,000 Buy and Fly - Orbituary Pyro 15d
Buy 2,646,000 Buy and Fly - Ruin Station Pyro 8d
Buy 2,778,300 Teach's Ship Shop - Levski Nyx 16d
Rent / day 69,457 Teach's Rentals - Levski Nyx 16d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
200 m/s
Max (NAV)
1,100 m/s
Boost fwd
350 m/s
Boost back
240 m/s
0 → SCM
3.49 s
0 → max
19.21 s
Pitch
55 °/s
Yaw
55 °/s
Roll
125 °/s
Pitch (boost)
66 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
4,320
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
219,200 km/s
Quantum range
155 million km
Spool time
5.3 s
10 Gm jump
60 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
7,122
EM (idle)
27,282
EM (max)
49,102

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Light Salvage
SCM speed 200 m/s 154 / 234 2 / 4
Max (NAV) speed 1,100 m/s 126 / 234 2 / 4
Pitch rate 55 °/s 59 / 234 1 / 4
Max pilot-gun DPS (burst) 840 DPS 176 / 192 1 / 4
Max sustained pilot DPS (60 s) 793 DPS 176 / 192 1 / 4
Max pilot alpha (one volley) 1,008 damage 174 / 192 1 / 4
Hull HP 43,700 HP 85 / 234 3 / 4
Shield HP 4,320 HP 168 / 234 2 / 4
Cargo 12 SCU 78 / 118 3 / 4
In-game price 2,513,700 aUEC 53 / 140 3 / 3

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Drake Interplanetary

Other Light Salvage ships

All hardpoints

GunTurret 2
  • weapon_nose_left S1
  • weapon_nose_right S1
MidRangeRadar 1
  • radar S1
4
  • cockpit_flair S1
  • cockpit_flair_hang S1
  • paint S1
  • gravity_generator S1
Shield 2
  • shield_generator_left S1
  • shield_generator_right S1
Cooler 2
  • cooler_left S1
  • cooler_right S1
Power 2
  • power_plant_01 S1
  • power_plant_02 S1
QuantumDrive 1
  • quantum_drive S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.