RSI Salvation

Roberts Space Industries · Light Salvage · Starter · flight ready

The RSI Salvation is a light salvage ship from Roberts Space Industries with a crew of 1 and 6 SCU of cargo. It moves at 205 m/s in SCM and 1,150 m/s in NAV mode, on 5,503 hull HP and 4,320 shield HP. In game it sells for 1,185,030 aUEC at Teach's Ship Shop - Levski, or rents from 31,185 aUEC a day. On the pledge store it lists at $60.

Compare this ship side by side →

Overview

Crew
1
Cargo
6 SCU
Mass
70,521 kg
Hull HP
5,503
Shield HP
4,320
Size class
2
Length
14.5 m
Beam
8.5 m
Height
4 m
Pledge (USD)
$60

Which containers fit its 1 cargo grid, from 1 to 32 SCU.

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 1,185,030 Teach's Ship Shop - Levski Nyx 16d
Rent / day 31,185 Regal Luxury Rentals - New Babbage Interstellar Spaceport - New Babbage Stanton 19d
Rent / day 31,185 Teach's Rentals - Levski Nyx 16d
Rent / day 31,185 Traveler Rentals - August Dunlow Spaceport - Orison Stanton 17d
Rent / day 31,185 Traveler Rentals - Cargo Center - Baijini Point Stanton 59d
Rent / day 31,185 Traveler Rentals - Cargo Center - Everus Harbor Stanton 8h
Rent / day 31,185 Traveler Rentals - Cargo Center - Nyx Gateway (Stanton) Stanton 49d
Rent / day 31,185 Traveler Rentals - Cargo Center - Port Tressler Stanton 42d
Rent / day 31,185 Traveler Rentals - Cargo Center - Pyro Gateway (Stanton) Stanton 7d
Rent / day 31,185 Traveler Rentals - Cargo Center - Seraphim Stanton 55d
Rent / day 31,185 Traveler Rentals - Cargo Center - Stanton Gateway (Pyro) Pyro 7d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report. Showing the 10 cheapest of 32 rental terminals.

Flight performance

SCM speed
205 m/s
Max (NAV)
1,150 m/s
Boost fwd
290 m/s
Boost back
230 m/s
0 → SCM
2.39 s
0 → max
13.42 s
Pitch
45 °/s
Yaw
45 °/s
Roll
140 °/s
Pitch (boost)
54 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
4,320
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
241,120 km/s
Quantum range
146 million km
Spool time
4.8 s
10 Gm jump
56 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
7,326
EM (idle)
17,735
EM (max)
39,555

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Light Salvage
SCM speed 205 m/s 133 / 234 1 / 4
Max (NAV) speed 1,150 m/s 83 / 234 1 / 4
Pitch rate 45 °/s 99 / 234 2 / 4
Max pilot-gun DPS (burst) 840 DPS 176 / 192 1 / 4
Max sustained pilot DPS (60 s) 793 DPS 176 / 192 1 / 4
Max pilot alpha (one volley) 1,008 damage 174 / 192 1 / 4
Hull HP 5,503 HP 221 / 234 4 / 4
Shield HP 4,320 HP 168 / 234 2 / 4
Cargo 6 SCU 90 / 118 4 / 4
In-game price 1,185,030 aUEC 24 / 140 1 / 3

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Roberts Space Industries

Other Light Salvage ships

All hardpoints

Cooler 1
  • cooler S1
Misc 1
  • computer S1
LifeSupportGenerator 1
  • lifesupport S1
2
  • battery S1
  • paint S1
Power 1
  • powerplant S1
QuantumDrive 1
  • quantum_drive S1
MidRangeRadar 1
  • radar S1
Shield 2
  • shield_generator_right S1
  • shield_generator_left S1
Relay 1
  • relay S1
GunTurret 2
  • weapon_left S1
  • weapon_right S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.