Anvil F7C-M Super Hornet Mk I

Anvil Aerospace · Medium Fighter · flight ready

The Anvil F7C-M Super Hornet Mk I is a medium fighter ship from Anvil Aerospace with a crew of 2. It moves at 219 m/s in SCM and 1,142 m/s in NAV mode, on 15,450 hull HP and 6,336 shield HP. No in-game purchase price is reported for this build. On the pledge store it lists at $180.

Compare this ship side by side →

Overview

Crew
2
Cargo
0 SCU
Mass
84,015 kg
Hull HP
15,450
Shield HP
6,336
Size class
2
Length
28.25 m
Beam
25.5 m
Height
7.5 m
Pledge (USD)
$180

In-game price & where to buy

UEX has no in-game purchase or rental report for this ship. That means no report, which is different from not for sale. Pledge store price: $180.

Flight performance

SCM speed
219 m/s
Max (NAV)
1,142 m/s
Boost fwd
477 m/s
Boost back
249 m/s
0 → SCM
2.04 s
0 → max
10.63 s
Pitch
53 °/s
Yaw
42 °/s
Roll
145 °/s
Pitch (boost)
63.6 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
6,336
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
199,273 km/s
Quantum range
99 million km
Spool time
5.1 s
10 Gm jump
67 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
8,759
EM (idle)
23,033
EM (max)
40,571

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Medium Fighter
SCM speed 219 m/s 93 / 234 13 / 19
Max (NAV) speed 1,142 m/s 107 / 234 15 / 19
Pitch rate 53 °/s 69 / 234 8 / 19
Max pilot-gun DPS (burst) 4,083.4 DPS 93 / 192 13 / 17
Max sustained pilot DPS (60 s) 2,814 DPS 96 / 192 13 / 17
Max pilot alpha (one volley) 2,250 damage 106 / 192 13 / 17
Hull HP 15,450 HP 152 / 234 8 / 19
Shield HP 6,336 HP 117 / 234 2 / 19

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Anvil Aerospace

Other Medium Fighter ships

All hardpoints

QuantumDrive 1
  • quantum_drive S1
Power 1
  • power_plant S1
MissileRack 2
  • missile_left S3
  • missile_right S3
Cooler 2
  • cooler_left S1
  • cooler_right S1
MidRangeRadar 1
  • radar S1
3
  • cockpit_flair S1
  • paint S1
  • cockpit_flair_hang S0
FlightController 1
  • controller_flight S1
CanardTurret 1
  • gun_nose S3
Shield 2
  • shield_generator_left S1
  • shield_generator_right S1
BallTurret 1
  • gun_center S5

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.