RSI Meteor Wikelo Sneak Special

Roberts Space Industries · Medium Fighter

The RSI Meteor Wikelo Sneak Special is a medium fighter ship from Roberts Space Industries with a crew of 1. It moves at 229 m/s in SCM and 1,405 m/s in NAV mode, on 30,150 hull HP and 4,488 shield HP. No in-game purchase price is reported for this build.

Compare this ship side by side →

Overview

Crew
1
Cargo
0 SCU
Mass
251,044 kg
Hull HP
30,150
Shield HP
4,488
Size class
2
Length
30 m
Beam
17 m
Height
7.5 m

In-game price & where to buy

UEX has no in-game purchase or rental report for this ship. That means no report, which is different from not for sale.

Flight performance

SCM speed
229 m/s
Max (NAV)
1,405 m/s
Boost fwd
570 m/s
Boost back
235 m/s
0 → SCM
1.46 s
0 → max
8.97 s
Pitch
46 °/s
Yaw
38 °/s
Roll
155 °/s
Pitch (boost)
55.2 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
4,488
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
184,128 km/s
Quantum range
51 million km
Spool time
4.4 s
10 Gm jump
70 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
2,754
EM (idle)
9,530
EM (max)
16,530

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Medium Fighter
SCM speed 229 m/s 39 / 234 2 / 19
Max (NAV) speed 1,405 m/s 19 / 234 1 / 19
Pitch rate 46 °/s 95 / 234 17 / 19
Max pilot-gun DPS (burst) 26,916.8 DPS 16 / 192 1 / 17
Max sustained pilot DPS (60 s) 18,428 DPS 16 / 192 1 / 17
Max pilot alpha (one volley) 68,500 damage 16 / 192 1 / 17
Hull HP 30,150 HP 121 / 234 1 / 19
Shield HP 4,488 HP 149 / 234 14 / 19

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

More from Roberts Space Industries

Other Medium Fighter ships

All hardpoints

QuantumDrive 1
  • quantum_drive S1
Shield 2
  • shield_generator_1 S1
  • shield_generator_2 S1
FlightController 1
  • controller_flight S1
Cooler 2
  • cooler_left S1
  • cooler_right S1
Power 1
  • power_plant S1
MidRangeRadar 1
  • radar S1
LifeSupportGenerator 1
  • lifesupport S1
3
  • paint S1
  • gravity_generator S1
  • cockpit_flair_hang S0
MissileRack 4
  • missile_rack_01 S1–4
  • missile_rack_02 S1–4
  • missile_rack_04 S1–4
  • missile_rack_03 S1–4

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.