Anvil F7C Hornet Mk II
Anvil Aerospace · Medium Fighter · flight ready
The Anvil F7C Hornet Mk II is a medium fighter ship from Anvil Aerospace with a crew of 1 and 2 SCU of cargo. It moves at 220 m/s in SCM and 1,150 m/s in NAV mode, on 13,153 hull HP and 6,336 shield HP. In game it sells for 4,650,340 aUEC at New Deal - Teasa Spaceport - Lorville. On the pledge store it lists at $175.
Overview
- Crew
- 1
- Cargo
- 2 SCU
- Mass
- 72,841 kg
- Hull HP
- 13,153
- Shield HP
- 6,336
- Size class
- 2
- Length
- 22.5 m
- Beam
- 22 m
- Height
- 6.5 m
- Pledge (USD)
- $175
Which containers fit its 1 cargo grid, from 1 to 32 SCU.
In-game price & where to buy
| Type | aUEC | Terminal | System | Reported |
|---|---|---|---|---|
| Buy | 4,650,340 | New Deal - Teasa Spaceport - Lorville | Stanton | 11d |
Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.
Flight performance
- SCM speed
- 220 m/s
- Max (NAV)
- 1,150 m/s
- Boost fwd
- 480 m/s
- Boost back
- 250 m/s
- 0 → SCM
- 1.51 s
- 0 → max
- 7.92 s
- Pitch
- 52 °/s
- Yaw
- 43 °/s
- Roll
- 148 °/s
- Pitch (boost)
- 62.4 °/s
Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.
Weapon fitting interactive
0 DPS burstFit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.
- Burst
- 0 DPS
- Sustained (60 s)
- 0 DPS
- Alpha (one volley)
- 0
Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. A slot marked "empty mount" ships without a turret; it is counted as one gun at the size the same mount carries where another ship has it fitted. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.
Component fitting interactive
Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.
- Shield HP
- 6,336
- Shield regen
- – HP/s
- Power requested
- – of – segments
- Cooling requested
- – of – segments
Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.
Quantum travel
- Quantum speed
- 199,273 km/s
- Quantum range
- 99 million km
- Spool time
- 5.1 s
- 10 Gm jump
- 67 s
With the stock quantum drive. Fit another drive above and these figures follow it.
Signatures
- IR
- 8,252
- EM (idle)
- 30,708
- EM (max)
- 48,246
Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.
How it compares
| Metric | Value | Rank of all ships | Rank in Medium Fighter |
|---|---|---|---|
| SCM speed | 220 m/s | 76 / 234 | 7 / 19 |
| Max (NAV) speed | 1,150 m/s | 83 / 234 | 7 / 19 |
| Pitch rate | 52 °/s | 76 / 234 | 11 / 19 |
| Max pilot-gun DPS (burst) | 4,573.7 DPS | 90 / 192 | 12 / 17 |
| Max sustained pilot DPS (60 s) | 3,570 DPS | 87 / 192 | 10 / 17 |
| Max pilot alpha (one volley) | 3,075 damage | 93 / 192 | 10 / 17 |
| Hull HP | 13,153 HP | 167 / 234 | 15 / 19 |
| Shield HP | 6,336 HP | 117 / 234 | 2 / 19 |
| Cargo | 2 SCU | 109 / 118 | 1 / 1 |
| In-game price | 4,650,340 aUEC | 77 / 140 | 2 / 3 |
Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.
Related ships
Head to head
- vs Sabre Raven EX
- vs F7C Hornet Wildfire Mk I
- vs F7C-M Hornet Heartseeker Mk II
- vs F7A Hornet Mk I
- vs S-65 Stingray
More from Anvil Aerospace
- Arrow
- F7 Hornet Mk Wikelo
- F7A Hornet Mk I
- F7A Hornet Mk II
- F7C Hornet Mk I
- F7C Hornet Wildfire Mk I
- All Anvil Aerospace
Other Medium Fighter ships
All hardpoints
Module 1
-
weapon_centerS5
Cooler 2
-
cooler_rightS1 -
cooler_leftS1
Shield 2
-
shield_generator_leftS1 -
shield_generator_rightS1
4
-
weapon_noseS3 -
cockpit_flair_hangS1 -
cockpit_flairS1 -
paintS1
FlightController 1
-
controller_flightS1
MidRangeRadar 1
-
radarS1
QuantumDrive 1
-
quantum_driveS1
Power 2
-
power_plantS1 -
power_plant_02S1
MissileRack 2
-
missile_rack_rightS3 -
missile_rack_leftS3
Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.