Kruger S-65 Stingray

Kruger Intergalactic · Medium Fighter · flight ready

The Kruger S-65 Stingray is a medium fighter ship from Kruger Intergalactic with a crew of 1. It moves at 218 m/s in SCM and 1,200 m/s in NAV mode, on 10,859 hull HP and 4,320 shield HP. No in-game purchase price is reported for this build. On the pledge store it lists at $175.

Compare this ship side by side →

Overview

Crew
1
Cargo
0 SCU
Mass
49,730 kg
Hull HP
10,859
Shield HP
4,320
Size class
2
Length
20.45 m
Beam
15.1 m
Height
8.23 m
Pledge (USD)
$175

In-game price & where to buy

UEX has no in-game purchase or rental report for this ship. That means no report, which is different from not for sale. Pledge store price: $175.

Flight performance

SCM speed
218 m/s
Max (NAV)
1,200 m/s
Boost fwd
485 m/s
Boost back
230 m/s
0 → SCM
1.73 s
0 → max
9.52 s
Pitch
55 °/s
Yaw
42 °/s
Roll
185 °/s
Pitch (boost)
66 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
4,320
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
209,236 km/s
Quantum range
84 million km
Spool time
4.9 s
10 Gm jump
64 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
4,615
EM (idle)
13,583
EM (max)
30,083

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Medium Fighter
SCM speed 218 m/s 98 / 234 15 / 19
Max (NAV) speed 1,200 m/s 62 / 234 5 / 19
Pitch rate 55 °/s 59 / 234 5 / 19
Max pilot-gun DPS (burst) 5,172 DPS 80 / 192 9 / 17
Max sustained pilot DPS (60 s) 4,655 DPS 67 / 192 9 / 17
Max pilot alpha (one volley) 5,118 damage 45 / 192 7 / 17
Hull HP 10,859 HP 180 / 234 19 / 19
Shield HP 4,320 HP 168 / 234 16 / 19

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

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Other Medium Fighter ships

All hardpoints

Usable 1
  • weapon_rack S1
6
  • paint S1
  • computer S1
  • battery S1
  • landing_gear_front_left S0
  • landing_gear_front_right S0
  • landing_gear_rear S0
Cooler 2
  • cooler_left S1
  • cooler_right S1
LifeSupportGenerator 1
  • life_support S1
Power 1
  • power_plant S1
QuantumDrive 1
  • quantum_drive S1
Shield 2
  • shield_generator_left S1
  • shield_generator_right S1
MidRangeRadar 1
  • radar S1
DockingCollar 1
  • a2a_port S1
AirTrafficController 1
  • air_traffic_controller S1
Relay 1
  • relay S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.