RSI Scorpius Antares

Roberts Space Industries · Heavy Fighter · flight ready

The RSI Scorpius Antares is a heavy fighter ship from Roberts Space Industries with a crew of 2. It moves at 230 m/s in SCM and 1,385 m/s in NAV mode, on 43,660 hull HP and 10,560 shield HP. In game it sells for 4,955,580 aUEC at New Deal - Teasa Spaceport - Lorville. On the pledge store it lists at $230.

Compare this ship side by side →

Overview

Crew
2
Cargo
0 SCU
Mass
108,218 kg
Hull HP
43,660
Shield HP
10,560
Size class
2
Length
32 m
Beam
24 m
Height
13 m
Pledge (USD)
$230

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 4,955,580 New Deal - Teasa Spaceport - Lorville Stanton 26d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
230 m/s
Max (NAV)
1,385 m/s
Boost fwd
590 m/s
Boost back
235 m/s
0 → SCM
1.38 s
0 → max
8.33 s
Pitch
42 °/s
Yaw
34 °/s
Roll
145 °/s
Pitch (boost)
50.4 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
10,560
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
199,273 km/s
Quantum range
99 million km
Spool time
5.1 s
10 Gm jump
67 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
7,687
EM (idle)
35,209
EM (max)
51,559

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Heavy Fighter
SCM speed 230 m/s 30 / 234 1 / 23
Max (NAV) speed 1,385 m/s 28 / 234 2 / 23
Pitch rate 42 °/s 108 / 234 7 / 23
Max pilot-gun DPS (burst) 8,166.8 DPS 43 / 192 12 / 19
Max sustained pilot DPS (60 s) 5,628 DPS 44 / 192 12 / 19
Max pilot alpha (one volley) 4,500 damage 47 / 192 13 / 19
Hull HP 43,660 HP 86 / 234 7 / 23
Shield HP 10,560 HP 95 / 234 17 / 23
In-game price 4,955,580 aUEC 83 / 140 3 / 11

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

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All hardpoints

Misc 1
  • powerplant_right S1
Power 3
  • powerplant_lower_right S1
  • powerplant_left S1
  • powerplant_lower_left S1
QuantumDrive 1
  • quantum_drive S1
LifeSupportGenerator 1
  • life_support S1
Shield 1
  • shield_generator S2
Cooler 2
  • cooler_left S1
  • cooler_right S1
Cargo 2
  • personal_inventory_gunner S1
  • personal_inventory_pilot S1
Usable 1
  • weaponlocker S1
1
  • paint S1
FlightController 1
  • controller_flight S1
MidRangeRadar 1
  • radar S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.