The Esperia Talon Shrike is a light fighter ship from Esperia with a crew of 1. It moves at 225 m/s in SCM and 1,190 m/s in NAV mode, on 24,930 hull HP and 4,488 shield HP. In game it sells for 3,260,250 aUEC at Astro Armada - Area 18. On the pledge store it lists at $115.
Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.
Flight performance
SCM speed
225 m/s
Max (NAV)
1,190 m/s
Boost fwd
500 m/s
Boost back
260 m/s
0 → SCM
1.39 s
0 → max
7.36 s
Pitch
68 °/s
Yaw
54 °/s
Roll
195 °/s
Pitch (boost)
81.6 °/s
Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.
Weapon fitting interactive
0 DPS burst
Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.
Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0
Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.
Component fitting interactive
Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.
Shield HP
4,488
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments
Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.
Quantum travel
Quantum speed
167,389 km/s
Quantum range
36 million km
Spool time
4.9 s
10 Gm jump
75 s
With the stock quantum drive. Fit another drive above and these figures follow it.
Signatures
IR
1,551
EM (idle)
4,622
EM (max)
8,822
Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.
How it compares
Metric
Value
Rank of all ships
Rank in Light Fighter
SCM speed
225 m/s
56 / 234
13 / 24
Max (NAV) speed
1,190 m/s
72 / 234
19 / 24
Pitch rate
68 °/s
20 / 234
9 / 24
Max pilot-gun DPS (burst)
1,320 DPS
156 / 192
22 / 23
Max sustained pilot DPS (60 s)
1,246 DPS
156 / 192
22 / 23
Max pilot alpha (one volley)
1,584 damage
156 / 192
22 / 23
Hull HP
24,930 HP
129 / 234
1 / 24
Shield HP
4,488 HP
149 / 234
15 / 24
In-game price
3,260,250 aUEC
62 / 140
11 / 16
Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.
Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.