Esperia Prowler

Esperia · Dropship · flight ready

The Esperia Prowler is a dropship ship from Esperia with a crew of 2. It moves at 212 m/s in SCM and 1,200 m/s in NAV mode, on 76,900 hull HP and 14,960 shield HP. In game it sells for 18,711,000 aUEC at Astro Armada - Area 18. On the pledge store it lists at $440.

Compare this ship side by side →

Overview

Crew
2
Cargo
0 SCU
Mass
199,705 kg
Hull HP
76,900
Shield HP
14,960
Size class
3
Length
34 m
Beam
32 m
Height
15 m
Pledge (USD)
$440

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 18,711,000 Astro Armada - Area 18 Stanton 18d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
212 m/s
Max (NAV)
1,200 m/s
Boost fwd
450 m/s
Boost back
240 m/s
0 → SCM
8.32 s
0 → max
47.08 s
Pitch
38 °/s
Yaw
32 °/s
Roll
110 °/s
Pitch (boost)
45.6 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
14,960
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
210,720 km/s
Quantum range
389 million km
Spool time
7.3 s
10 Gm jump
84 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
1,124
EM (idle)
3,757
EM (max)
7,782

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Dropship
SCM speed 212 m/s 112 / 234 1 / 6
Max (NAV) speed 1,200 m/s 62 / 234 1 / 6
Pitch rate 38 °/s 123 / 234 1 / 6
Max pilot-gun DPS (burst) 22,833.4 DPS 21 / 192 1 / 6
Max sustained pilot DPS (60 s) 15,614 DPS 21 / 192 1 / 6
Max pilot alpha (one volley) 66,250 damage 21 / 192 1 / 6
Hull HP 76,900 HP 64 / 234 4 / 6
Shield HP 14,960 HP 75 / 234 5 / 6
In-game price 18,711,000 aUEC 129 / 140 4 / 5

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Esperia

Other Dropship ships

All hardpoints

MidRangeRadar 1
  • radar S1
4
  • paint S1
  • cockpit_flair S1
  • cockpit_flair_hang S1
  • controller_missile S0
GunTurret 2
  • weapon_left S5
  • weapon_right S5
Cooler 2
  • cooler_right S2
  • cooler_left S2
Power 1
  • power_plant S2
QuantumDrive 1
  • quantum_drive S2
Shield 4
  • shield_generator_left S2
  • shield_generator_right S2
  • shield_generator_03 S2
  • shield_generator_04 S2

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.