Esperia Stinger

Esperia · Heavy Fighter · flight ready

The Esperia Stinger is a heavy fighter ship from Esperia with a crew of 1. It moves at 207 m/s in SCM and 1,050 m/s in NAV mode, on 47,314 hull HP and 21,120 shield HP. In game it sells for 8,930,250 aUEC at Teach's Ship Shop - Levski. On the pledge store it lists at $315.

Compare this ship side by side →

Overview

Crew
1
Cargo
0 SCU
Mass
268,027 kg
Hull HP
47,314
Shield HP
21,120
Size class
3
Length
36 m
Beam
32 m
Height
11 m
Pledge (USD)
$315

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 8,930,250 Teach's Ship Shop - Levski Nyx 16d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
207 m/s
Max (NAV)
1,050 m/s
Boost fwd
440 m/s
Boost back
230 m/s
0 → SCM
2.8 s
0 → max
14.2 s
Pitch
34 °/s
Yaw
28 °/s
Roll
95 °/s
Pitch (boost)
40.8 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
21,120
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
275,943 km/s
Quantum range
703 million km
Spool time
8 s
10 Gm jump
70 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
9,591
EM (idle)
39,647
EM (max)
71,047

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Heavy Fighter
SCM speed 207 m/s 131 / 234 19 / 23
Max (NAV) speed 1,050 m/s 153 / 234 19 / 23
Pitch rate 34 °/s 161 / 234 23 / 23
Max pilot-gun DPS (burst) 6,384 DPS 65 / 192 15 / 19
Max sustained pilot DPS (60 s) 5,572 DPS 63 / 192 15 / 19
Max pilot alpha (one volley) 5,484 damage 44 / 192 12 / 19
Hull HP 47,314 HP 84 / 234 6 / 23
Shield HP 21,120 HP 52 / 234 1 / 23
In-game price 8,930,250 aUEC 114 / 140 11 / 11

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Esperia

Other Heavy Fighter ships

All hardpoints

Power 2
  • power_plant S1
  • power_plant_2 S1
Cooler 3
  • cooler S1
  • cooler_2 S1
  • cooler_3 S1
Shield 2
  • shield_generator S2
  • shield_generator_2 S2
QuantumDrive 1
  • quantum_drive S2
3
  • paint S1
  • gravity_generator S0
  • battery S0
Misc 1
  • computer S1
MidRangeRadar 1
  • radar S1
LifeSupportGenerator 1
  • lifesupport S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.