Drake Cutlass Black

Drake Interplanetary · Light Freight · Medium Fighter · flight ready

The Drake Cutlass Black is a light freight ship from Drake Interplanetary with a crew of 3 and 46 SCU of cargo. It moves at 217 m/s in SCM and 1,150 m/s in NAV mode, on 29,760 hull HP and 7,200 shield HP. No in-game purchase price is reported for this build. On the pledge store it lists at $110.

Compare this ship side by side →

Overview

Crew
3
Cargo
46 SCU
Mass
253,527 kg
Hull HP
29,760
Shield HP
7,200
Size class
3
Length
37.5 m
Beam
26.5 m
Height
11.5 m
Pledge (USD)
$110

Which containers fit its 2 cargo grids, from 1 to 32 SCU.

In-game price & where to buy

UEX has no in-game purchase or rental report for this ship. That means no report, which is different from not for sale. Pledge store price: $110.

Flight performance

SCM speed
217 m/s
Max (NAV)
1,150 m/s
Boost fwd
465 m/s
Boost back
230 m/s
0 → SCM
2.79 s
0 → max
14.79 s
Pitch
39 °/s
Yaw
35 °/s
Roll
110 °/s
Pitch (boost)
46.8 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
7,200
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
238,314 km/s
Quantum range
422 million km
Spool time
6.9 s
10 Gm jump
77 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
6,503
EM (idle)
18,127
EM (max)
39,497

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Light Freight
SCM speed 217 m/s 101 / 234 6 / 16
Max (NAV) speed 1,150 m/s 83 / 234 5 / 16
Pitch rate 39 °/s 119 / 234 8 / 16
Max pilot-gun DPS (burst) 8,166.8 DPS 43 / 192 1 / 14
Max sustained pilot DPS (60 s) 5,628 DPS 44 / 192 1 / 14
Max pilot alpha (one volley) 4,500 damage 47 / 192 1 / 14
Hull HP 29,760 HP 124 / 234 7 / 16
Shield HP 7,200 HP 111 / 234 7 / 16
Cargo 46 SCU 54 / 118 6 / 16

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

More from Drake Interplanetary

Other Light Freight ships

All hardpoints

5
  • cockpit_flair_hang S1
  • paint S1
  • computer S2
  • gravity_generator S2
  • battery S2
GunTurret 4
  • Left_Body_Weapon S3
  • Right_Body_Weapon S3
  • Left_Wing_Weapon S3
  • Right_Wing_Weapon S3
SeatAccess 3
  • seat_access S1
  • seat_access_copilot S1
  • seat_access_mannedturret S1
QuantumDrive 1
  • quantum_drive S2
MidRangeRadar 1
  • radar S2
Shield 1
  • shield_generator_right S2
Power 1
  • power_plant S2
Cooler 2
  • cooler_right S2
  • cooler_left S2
MissileRack 6
  • Right_Pylon_03 S4
  • Right_Pylon_02 S4
  • Right_Pylon_01 S4
  • Left_Pylon_03 S4
  • Left_Pylon_02 S4
  • Left_Pylon_01 S4

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.