Drake Corsair

Drake Interplanetary · Expedition · flight ready

The Drake Corsair is a expedition ship from Drake Interplanetary with a crew of 4 and 72 SCU of cargo. It moves at 190 m/s in SCM and 1,025 m/s in NAV mode, on 91,000 hull HP and 100,000 shield HP. In game it sells for 6,224,400 aUEC at New Deal - Teasa Spaceport - Lorville, or rents from 155,610 aUEC a day. On the pledge store it lists at $250.

Compare this ship side by side →

Overview

Crew
4
Cargo
72 SCU
Mass
473,611 kg
Hull HP
91,000
Shield HP
100,000
Size class
4
Length
53 m
Beam
30 m
Height
25 m
Pledge (USD)
$250

Which containers fit its 1 cargo grid, from 1 to 32 SCU.

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 6,224,400 New Deal - Teasa Spaceport - Lorville Stanton 11d
Rent / day 155,610 Vantage Rentals - Lorville Stanton 26d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
190 m/s
Max (NAV)
1,025 m/s
Boost fwd
390 m/s
Boost back
205 m/s
0 → SCM
3.12 s
0 → max
16.83 s
Pitch
26 °/s
Yaw
20 °/s
Roll
44 °/s
Pitch (boost)
31.2 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
100,000
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
263,400 km/s
Quantum range
682 million km
Spool time
7.3 s
10 Gm jump
76 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
7,441
EM (idle)
34,592
EM (max)
59,792

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Expedition
SCM speed 190 m/s 166 / 234 5 / 13
Max (NAV) speed 1,025 m/s 164 / 234 8 / 13
Pitch rate 26 °/s 187 / 234 6 / 13
Max pilot-gun DPS (burst) 23,814 DPS 19 / 192 5 / 10
Max sustained pilot DPS (60 s) 17,126 DPS 19 / 192 5 / 10
Max pilot alpha (one volley) 67,900 damage 19 / 192 5 / 10
Hull HP 91,000 HP 50 / 234 5 / 13
Shield HP 100,000 HP 38 / 234 7 / 13
Cargo 72 SCU 46 / 118 4 / 13
In-game price 6,224,400 aUEC 92 / 140 4 / 8

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Drake Interplanetary

Other Expedition ships

All hardpoints

3
  • paint S1
  • cockpit_flair_hang S1
  • cockpit_flair S1
QuantumDrive 1
  • quantum_drive S2
Power 2
  • power_plant_b S2
  • power_plant_a S2
Cooler 2
  • cooler_b S2
  • cooler_a S2
FlightController 1
  • controller_flight S1
MidRangeRadar 1
  • radar S2
GunTurret 6
  • cheek_weapon_left S4
  • cheek_weapon_right S4
  • chin_weapon_right S4
  • chin_weapon_left S4
  • weapon_wing_top S5
  • weapon_wing_bottom S5
MissileRack 4
  • wing_right_missile_mount_a S4
  • wing_right_missile_mount_b S4
  • wing_right_missile_mount_c S4
  • wing_right_missile_mount_d S4
Shield 1
  • shield_generator_a S3

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.