Origin 600i 2951 BIS

Origin Jumpworks · Expedition · flight ready

The Origin 600i 2951 BIS is a expedition ship from Origin Jumpworks with a crew of 5 and 44 SCU of cargo. It moves at 165 m/s in SCM and 975 m/s in NAV mode, on 197,250 hull HP and 144,000 shield HP. No in-game purchase price is reported for this build. On the pledge store it lists at $475.

Compare this ship side by side →

Overview

Crew
5
Cargo
44 SCU
Mass
1,653,994 kg
Hull HP
197,250
Shield HP
144,000
Size class
5
Length
91.5 m
Beam
52 m
Height
17 m
Pledge (USD)
$475

Which containers fit its 7 cargo grids, from 1 to 32 SCU.

In-game price & where to buy

UEX has no in-game purchase or rental report for this ship. That means no report, which is different from not for sale. Pledge store price: $475.

Flight performance

SCM speed
165 m/s
Max (NAV)
975 m/s
Boost fwd
325 m/s
Boost back
185 m/s
0 → SCM
3.85 s
0 → max
22.75 s
Pitch
19 °/s
Yaw
19 °/s
Roll
30 °/s
Pitch (boost)
28.5 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
144,000
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
238,314 km/s
Quantum range
908 million km
Spool time
6.9 s
10 Gm jump
77 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
10,267
EM (idle)
36,419
EM (max)
53,959

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Expedition
SCM speed 165 m/s 188 / 234 9 / 13
Max (NAV) speed 975 m/s 195 / 234 11 / 13
Pitch rate 19 °/s 213 / 234 9 / 13
Max pilot-gun DPS (burst) 28,125 DPS 12 / 192 2 / 10
Max sustained pilot DPS (60 s) 19,200 DPS 12 / 192 2 / 10
Max pilot alpha (one volley) 96,000 damage 12 / 192 2 / 10
Hull HP 197,250 HP 13 / 234 1 / 13
Shield HP 144,000 HP 17 / 234 1 / 13
Cargo 44 SCU 56 / 118 6 / 13

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

More from Origin Jumpworks

Other Expedition ships

All hardpoints

MidRangeRadar 1
  • radar S3
Power 1
  • powerplant_01 S3
Cooler 2
  • cooler S3
  • cooler_2 S3
QuantumDrive 1
  • quantum_drive S2
Shield 2
  • shield_generator S3
  • shield_generator_02 S3
GunTurret 3
  • weapon_left S5
  • weapon_right S5
  • weapon_centre S5
3
  • paint S1
  • cockpit_flair S1
  • cockpit_flair_hang S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.