The C.O. Mustang Delta is a light fighter ship from Consolidated Outland with a crew of 1. It moves at 226 m/s in SCM and 1,195 m/s in NAV mode, on 10,080 hull HP and 6,336 shield HP. In game it sells for 1,228,500 aUEC at Astro Armada - Area 18. On the pledge store it lists at $65.
Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.
Flight performance
SCM speed
226 m/s
Max (NAV)
1,195 m/s
Boost fwd
500 m/s
Boost back
260 m/s
0 → SCM
1.52 s
0 → max
8.03 s
Pitch
69 °/s
Yaw
52 °/s
Roll
202 °/s
Pitch (boost)
82.8 °/s
Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.
Weapon fitting interactive
0 DPS burst
Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.
Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0
Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.
Component fitting interactive
Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.
Shield HP
6,336
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments
Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.
Quantum travel
Quantum speed
209,236 km/s
Quantum range
56 million km
Spool time
4.9 s
10 Gm jump
64 s
With the stock quantum drive. Fit another drive above and these figures follow it.
Signatures
IR
5,369
EM (idle)
18,332
EM (max)
34,628
Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.
How it compares
Metric
Value
Rank of all ships
Rank in Light Fighter
SCM speed
226 m/s
52 / 234
9 / 24
Max (NAV) speed
1,195 m/s
67 / 234
14 / 24
Pitch rate
69 °/s
17 / 234
8 / 24
Max pilot-gun DPS (burst)
2,640 DPS
114 / 192
10 / 23
Max sustained pilot DPS (60 s)
2,492 DPS
114 / 192
10 / 23
Max pilot alpha (one volley)
3,168 damage
89 / 192
9 / 23
Hull HP
10,080 HP
181 / 234
8 / 24
Shield HP
6,336 HP
117 / 234
2 / 24
In-game price
1,228,500 aUEC
26 / 140
2 / 16
Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.
Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.