Hornet F7A Mk II PYAM Exec

Anvil Aerospace · Medium Fighter

The Hornet F7A Mk II PYAM Exec is a medium fighter ship from Anvil Aerospace with a crew of 1. It moves at 220 m/s in SCM and 1,146 m/s in NAV mode, on 13,453 hull HP and 6,336 shield HP. No in-game purchase price is reported for this build.

Compare this ship side by side →

Overview

Crew
1
Cargo
0 SCU
Mass
77,477 kg
Hull HP
13,453
Shield HP
6,336
Size class
2
Length
22.5 m
Beam
22 m
Height
6.5 m

In-game price & where to buy

UEX has no in-game purchase or rental report for this ship. That means no report, which is different from not for sale.

Flight performance

SCM speed
220 m/s
Max (NAV)
1,146 m/s
Boost fwd
479 m/s
Boost back
249 m/s
0 → SCM
1.61 s
0 → max
8.4 s
Pitch
50 °/s
Yaw
40 °/s
Roll
143 °/s
Pitch (boost)
60 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
6,336
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
241,120 km/s
Quantum range
164 million km
Spool time
4.8 s
10 Gm jump
56 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
8,761
EM (idle)
21,318
EM (max)
46,540

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Medium Fighter
SCM speed 220 m/s 76 / 234 7 / 19
Max (NAV) speed 1,146 m/s 104 / 234 12 / 19
Pitch rate 50 °/s 80 / 234 12 / 19
Max pilot-gun DPS (burst) 10,698.8 DPS 41 / 192 4 / 17
Max sustained pilot DPS (60 s) 7,791 DPS 41 / 192 4 / 17
Max pilot alpha (one volley) 6,450 damage 41 / 192 4 / 17
Hull HP 13,453 HP 165 / 234 13 / 19
Shield HP 6,336 HP 117 / 234 2 / 19

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

More from Anvil Aerospace

Other Medium Fighter ships

All hardpoints

BallTurret 1
  • weapon_center S5
Cooler 2
  • cooler_right S1
  • cooler_left S1
Shield 2
  • shield_generator_left S1
  • shield_generator_right S1
CanardTurret 1
  • weapon_nose S3
FlightController 1
  • controller_flight S1
MidRangeRadar 1
  • radar S1
3
  • cockpit_flair_hang S1
  • cockpit_flair S1
  • paint S1
QuantumDrive 1
  • quantum_drive S1
Power 1
  • power_plant S2
MissileRack 2
  • missile_rack_right S3–4
  • missile_rack_left S3–4

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.