RSI Constellation Mk IV Andromeda

Roberts Space Industries · Medium Freight · Gunship · flight ready

The RSI Constellation Mk IV Andromeda is a medium freight ship from Roberts Space Industries with a crew of 4–5 and 96 SCU of cargo. It moves at 190 m/s in SCM and 1,000 m/s in NAV mode, on 103,004 hull HP and 100,000 shield HP. No in-game purchase price is reported for this build. On the pledge store it lists at $240.

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Overview

Crew
4–5
Cargo
96 SCU
Mass
425,623 kg
Hull HP
103,004
Shield HP
100,000
Size class
4
Length
62 m
Beam
26.6 m
Height
16.3 m
Pledge (USD)
$240

Which containers fit its 1 cargo grid, from 1 to 32 SCU.

In-game price & where to buy

UEX has no in-game purchase or rental report for this ship. That means no report, which is different from not for sale. Pledge store price: $240.

Flight performance

SCM speed
190 m/s
Max (NAV)
1,000 m/s
Boost fwd
390 m/s
Boost back
200 m/s
0 → SCM
3.24 s
0 → max
17.04 s
Pitch
25 °/s
Yaw
21 °/s
Roll
45 °/s
Pitch (boost)
30 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
100,000
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
275,943 km/s
Quantum range
1,070 million km
Spool time
8 s
10 Gm jump
70 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
7,118
EM (idle)
30,081
EM (max)
62,981

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Medium Freight
SCM speed 190 m/s 166 / 234 4 / 17
Max (NAV) speed 1,000 m/s 175 / 234 5 / 17
Pitch rate 25 °/s 190 / 234 9 / 17
Max pilot-gun DPS (burst) 37,500 DPS 5 / 192 1 / 13
Max sustained pilot DPS (60 s) 25,600 DPS 5 / 192 1 / 13
Max pilot alpha (one volley) 128,000 damage 5 / 192 1 / 13
Hull HP 103,004 HP 46 / 234 8 / 17
Shield HP 100,000 HP 38 / 234 7 / 17
Cargo 96 SCU 37 / 118 17 / 17

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

More from Roberts Space Industries

Other Medium Freight ships

All hardpoints

3
  • paint S1
  • cockpit_flair S1
  • cockpit_flair_hang S1
MidRangeRadar 1
  • radar S2
Power 2
  • powerplant_right S2
  • powerplant_left S2
LifeSupportGenerator 1
  • life_support S2
Cooler 2
  • cooler_left S2
  • cooler_right S2
FlightController 1
  • controller_flight S1
QuantumDrive 1
  • quantum_drive S2
Shield 1
  • shield_generator S3

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.