Crusader Mercury Star Runner
Crusader Industries · Medium Freight · flight ready
The Crusader Mercury Star Runner is a medium freight ship from Crusader Industries with a crew of 3–5 and 114 SCU of cargo. It moves at 217 m/s in SCM and 1,300 m/s in NAV mode, on 41,400 hull HP and 72,000 shield HP. In game it sells for 12,285,000 aUEC at New Deal - Crusader Showroom - Orison. On the pledge store it lists at $260.
Overview
- Crew
- 3–5
- Cargo
- 114 SCU
- Mass
- 727,814 kg
- Hull HP
- 41,400
- Shield HP
- 72,000
- Size class
- 4
- Length
- 55 m
- Beam
- 51 m
- Height
- 19 m
- Pledge (USD)
- $260
Which containers fit its 2 cargo grids, from 1 to 32 SCU.
In-game price & where to buy
| Type | aUEC | Terminal | System | Reported |
|---|---|---|---|---|
| Buy | 12,285,000 | New Deal - Crusader Showroom - Orison | Stanton | 2d |
Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.
Flight performance
- SCM speed
- 217 m/s
- Max (NAV)
- 1,300 m/s
- Boost fwd
- 510 m/s
- Boost back
- 218 m/s
- 0 → SCM
- 3.3 s
- 0 → max
- 19.77 s
- Pitch
- 25 °/s
- Yaw
- 23 °/s
- Roll
- 53 °/s
- Pitch (boost)
- 30 °/s
Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.
Weapon fitting interactive
0 DPS burstFit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.
- Burst
- 0 DPS
- Sustained (60 s)
- 0 DPS
- Alpha (one volley)
- 0
Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.
Component fitting interactive
Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.
- Shield HP
- 72,000
- Shield regen
- – HP/s
- Power requested
- – of – segments
- Cooling requested
- – of – segments
Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.
Quantum travel
- Quantum speed
- 275,943 km/s
- Quantum range
- 1,239 million km
- Spool time
- 8 s
- 10 Gm jump
- 70 s
With the stock quantum drive. Fit another drive above and these figures follow it.
Signatures
- IR
- 9,347
- EM (idle)
- 34,858
- EM (max)
- 67,078
Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.
How it compares
| Metric | Value | Rank of all ships | Rank in Medium Freight |
|---|---|---|---|
| SCM speed | 217 m/s | 101 / 234 | 1 / 17 |
| Max (NAV) speed | 1,300 m/s | 32 / 234 | 1 / 17 |
| Pitch rate | 25 °/s | 190 / 234 | 9 / 17 |
| Max pilot-gun DPS (burst) | 4,083.4 DPS | 93 / 192 | 8 / 13 |
| Max sustained pilot DPS (60 s) | 2,814 DPS | 96 / 192 | 8 / 13 |
| Max pilot alpha (one volley) | 2,250 damage | 106 / 192 | 8 / 13 |
| Hull HP | 41,400 HP | 91 / 234 | 15 / 17 |
| Shield HP | 72,000 HP | 45 / 234 | 8 / 17 |
| Cargo | 114 SCU | 36 / 118 | 16 / 17 |
| In-game price | 12,285,000 aUEC | 120 / 140 | 10 / 12 |
Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.
Related ships
Head to head
More from Crusader Industries
- A1 Spirit
- A2 Hercules Starlifter
- A2 Hercules Starlifter Wikelo War Special
- Ares Star Fighter Inferno
- Ares Star Fighter Inferno Wikelo War Special
- Ares Star Fighter Ion
- All Crusader Industries
Other Medium Freight ships
All hardpoints
FlightController 1
-
controller_flightS1
MidRangeRadar 1
-
radar_pilotS2
MissileRack 4
-
missilerack_right_02S3 -
missilerack_right_01S3 -
missilerack_left_02S3 -
missilerack_left_01S3
QuantumDrive 1
-
quantum_driveS2
Power 2
-
power_plant_rightS2 -
power_plant_leftS2
Cooler 2
-
cooler_rightS2 -
cooler_leftS2
Shield 1
-
shield_generator_leftS3
5
-
paintS1 -
cockpit_flairS1 -
cockpit_flair_hangS1 -
batteryS0 -
battery_02S0
Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.