Crusader Mercury Star Runner

Crusader Industries · Medium Freight · flight ready

The Crusader Mercury Star Runner is a medium freight ship from Crusader Industries with a crew of 3–5 and 114 SCU of cargo. It moves at 217 m/s in SCM and 1,300 m/s in NAV mode, on 41,400 hull HP and 72,000 shield HP. In game it sells for 12,285,000 aUEC at New Deal - Crusader Showroom - Orison. On the pledge store it lists at $260.

Compare this ship side by side →

Overview

Crew
3–5
Cargo
114 SCU
Mass
727,814 kg
Hull HP
41,400
Shield HP
72,000
Size class
4
Length
55 m
Beam
51 m
Height
19 m
Pledge (USD)
$260

Which containers fit its 2 cargo grids, from 1 to 32 SCU.

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 12,285,000 New Deal - Crusader Showroom - Orison Stanton 2d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
217 m/s
Max (NAV)
1,300 m/s
Boost fwd
510 m/s
Boost back
218 m/s
0 → SCM
3.3 s
0 → max
19.77 s
Pitch
25 °/s
Yaw
23 °/s
Roll
53 °/s
Pitch (boost)
30 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
72,000
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
275,943 km/s
Quantum range
1,239 million km
Spool time
8 s
10 Gm jump
70 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
9,347
EM (idle)
34,858
EM (max)
67,078

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Medium Freight
SCM speed 217 m/s 101 / 234 1 / 17
Max (NAV) speed 1,300 m/s 32 / 234 1 / 17
Pitch rate 25 °/s 190 / 234 9 / 17
Max pilot-gun DPS (burst) 4,083.4 DPS 93 / 192 8 / 13
Max sustained pilot DPS (60 s) 2,814 DPS 96 / 192 8 / 13
Max pilot alpha (one volley) 2,250 damage 106 / 192 8 / 13
Hull HP 41,400 HP 91 / 234 15 / 17
Shield HP 72,000 HP 45 / 234 8 / 17
Cargo 114 SCU 36 / 118 16 / 17
In-game price 12,285,000 aUEC 120 / 140 10 / 12

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Crusader Industries

Other Medium Freight ships

All hardpoints

FlightController 1
  • controller_flight S1
MidRangeRadar 1
  • radar_pilot S2
MissileRack 4
  • missilerack_right_02 S3
  • missilerack_right_01 S3
  • missilerack_left_02 S3
  • missilerack_left_01 S3
QuantumDrive 1
  • quantum_drive S2
Power 2
  • power_plant_right S2
  • power_plant_left S2
Cooler 2
  • cooler_right S2
  • cooler_left S2
Shield 1
  • shield_generator_left S3
5
  • paint S1
  • cockpit_flair S1
  • cockpit_flair_hang S1
  • battery S0
  • battery_02 S0

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.