Crusader A2 Hercules Starlifter

Crusader Industries · Heavy Bomber · flight ready

The Crusader A2 Hercules Starlifter is a heavy bomber ship from Crusader Industries with a crew of 8 and 216 SCU of cargo. It moves at 160 m/s in SCM and 950 m/s in NAV mode, on 112,530 hull HP and 211,200 shield HP. In game it sells for 37,800,200 aUEC at New Deal - Crusader Showroom - Orison. On the pledge store it lists at $750.

Compare this ship side by side →

Overview

Crew
8
Cargo
216 SCU
Mass
3,410,752 kg
Hull HP
112,530
Shield HP
211,200
Size class
5
Length
94 m
Beam
70 m
Height
23 m
Pledge (USD)
$750

Which containers fit its 1 cargo grid, from 1 to 32 SCU.

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 37,800,200 New Deal - Crusader Showroom - Orison Stanton 2d
Buy 37,800,200 Teach's Ship Shop - Levski Nyx 16d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
160 m/s
Max (NAV)
950 m/s
Boost fwd
320 m/s
Boost back
170 m/s
0 → SCM
2.35 s
0 → max
13.96 s
Pitch
20 °/s
Yaw
18 °/s
Roll
30 °/s
Pitch (boost)
30 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
211,200
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
392,091 km/s
Quantum range
171 million km
Spool time
7.7 s
10 Gm jump
99 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
12,843
EM (idle)
52,778
EM (max)
82,458

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Heavy Bomber
SCM speed 160 m/s 193 / 234 2 / 3
Max (NAV) speed 950 m/s 209 / 234 2 / 3
Pitch rate 20 °/s 207 / 234 2 / 3
Max pilot-gun DPS (burst) 18,750 DPS 23 / 192 1 / 2
Max sustained pilot DPS (60 s) 12,800 DPS 23 / 192 1 / 2
Max pilot alpha (one volley) 64,000 damage 23 / 192 1 / 2
Hull HP 112,530 HP 44 / 234 2 / 3
Shield HP 211,200 HP 8 / 234 1 / 3
Cargo 216 SCU 26 / 118 1 / 2
In-game price 37,800,200 aUEC 138 / 140 2 / 2

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Crusader Industries

Other Heavy Bomber ships

All hardpoints

Cooler 2
  • cooler_l S3
  • cooler_r S3
Power 2
  • power_plant_l S3
  • power_plant_r S3
QuantumDrive 1
  • quantum_drive S3
Shield 3
  • shield_generator_l S3
  • shield_generator_r S3
  • shield_generator_c S3
MidRangeRadar 1
  • radar S2
SeatAccess 5
  • forward_left_remote_turret_seat_access S1–4
  • forward_right_remote_turret_seat_access S1–4
  • rear_left_remote_turret_seat_access S1–4
  • rear_right_remote_turret_seat_access S1–4
  • bomb_console_access S1
FlightController 1
  • controller_flight S1
3
  • paint S1
  • cockpit_flair S1
  • cockpit_flair_hang S1
Seat 1
  • bomb_console S1–3
WeaponController 1
  • bomb_turret_controller S1
CargoGrid 1
  • cargo_small_A2 S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.