Anvil F7C-R Hornet Tracker Mk I

Anvil Aerospace · Pathfinder · flight ready

The Anvil F7C-R Hornet Tracker Mk I is a pathfinder ship from Anvil Aerospace with a crew of 1. It moves at 219 m/s in SCM and 1,142 m/s in NAV mode, on 15,550 hull HP and 3,840 shield HP. No in-game purchase price is reported for this build. On the pledge store it lists at $150.

Compare this ship side by side →

Overview

Crew
1
Cargo
0 SCU
Mass
76,689 kg
Hull HP
15,550
Shield HP
3,840
Size class
2
Length
28.25 m
Beam
25.5 m
Height
7.5 m
Pledge (USD)
$150

In-game price & where to buy

UEX has no in-game purchase or rental report for this ship. That means no report, which is different from not for sale. Pledge store price: $150.

Flight performance

SCM speed
219 m/s
Max (NAV)
1,142 m/s
Boost fwd
477 m/s
Boost back
249 m/s
0 → SCM
2.83 s
0 → max
14.75 s
Pitch
56 °/s
Yaw
45 °/s
Roll
150 °/s
Pitch (boost)
67.2 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. This is a single-seat ship, so guns in its turrets count too. A slot marked "empty mount" ships without a turret; it is counted as one gun at the size the same mount carries where another ship has it fitted. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
3,840
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
199,273 km/s
Quantum range
99 million km
Spool time
5.1 s
10 Gm jump
67 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
5,873
EM (idle)
15,338
EM (max)
33,829

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Pathfinder
SCM speed 219 m/s 93 / 234 7 / 9
Max (NAV) speed 1,142 m/s 107 / 234 8 / 9
Pitch rate 56 °/s 54 / 234 5 / 9
Max pilot-gun DPS (burst) 4,743.4 DPS 86 / 192 1 / 8
Max sustained pilot DPS (60 s) 3,437 DPS 90 / 192 2 / 8
Max pilot alpha (one volley) 3,042 damage 96 / 192 2 / 8
Hull HP 15,550 HP 144 / 234 3 / 9
Shield HP 3,840 HP 195 / 234 5 / 9

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Anvil Aerospace

Other Pathfinder ships

All hardpoints

MissileRack 4
  • class_3_left_bay_door S3
  • class_3_left_bay_door_outer S2
  • class_3_right_bay_door S3
  • class_3_right_bay_door_outer S2
Cooler 2
  • cooler_left S1
  • cooler_right S1
Module 1
  • class_4_center S5
QuantumDrive 1
  • quantum_drive S1
Power 1
  • power_plant S1
Shield 2
  • shield_generator_left S1
  • shield_generator_right S1
MidRangeRadar 1
  • radar S1
4
  • class_4_nose S2–3
  • cockpit_flair S1
  • cockpit_flair_hang S1
  • paint S1
FlightController 1
  • controller_flight S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.