Anvil Gladiator

Anvil Aerospace · Bomber · flight ready

The Anvil Gladiator is a bomber ship from Anvil Aerospace with a crew of 2. It moves at 210 m/s in SCM and 1,125 m/s in NAV mode, on 34,800 hull HP and 10,560 shield HP. In game it sells for 4,365,900 aUEC at Astro Armada - Area 18. On the pledge store it lists at $165.

Compare this ship side by side →

Overview

Crew
2
Cargo
0 SCU
Mass
96,279 kg
Hull HP
34,800
Shield HP
10,560
Size class
2
Length
22.75 m
Beam
21 m
Height
6 m
Pledge (USD)
$165

In-game price & where to buy

TypeaUECTerminalSystemReported
Buy 4,365,900 Astro Armada - Area 18 Stanton 18d

Prices as reported to UEX Corp, fetched 28 Oct 2026; crowd-sourced, so they can differ by shard and drift between reports. The Reported column is the age of each report.

Flight performance

SCM speed
210 m/s
Max (NAV)
1,125 m/s
Boost fwd
480 m/s
Boost back
250 m/s
0 → SCM
2.84 s
0 → max
15.19 s
Pitch
40 °/s
Yaw
40 °/s
Roll
130 °/s
Pitch (boost)
48 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
10,560
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
161,411 km/s
Quantum range
59 million km
Spool time
4.4 s
10 Gm jump
74 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
7,217
EM (idle)
19,132
EM (max)
36,282

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Bomber
SCM speed 210 m/s 115 / 234 2 / 3
Max (NAV) speed 1,125 m/s 114 / 234 2 / 3
Pitch rate 40 °/s 117 / 234 2 / 3
Max pilot-gun DPS (burst) 2,532 DPS 118 / 192 3 / 3
Max sustained pilot DPS (60 s) 2,163 DPS 119 / 192 3 / 3
Max pilot alpha (one volley) 1,950 damage 133 / 192 3 / 3
Hull HP 34,800 HP 108 / 234 3 / 3
Shield HP 10,560 HP 95 / 234 2 / 3
In-game price 4,365,900 aUEC 75 / 140 1 / 3

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Head to head

More from Anvil Aerospace

Other Bomber ships

All hardpoints

MidRangeRadar 1
  • radar S1
FlightController 1
  • controller_flight S1
Shield 1
  • shield_generator_right S2
3
  • cockpit_flair S1
  • cockpit_flair_hang S1
  • paint S1
Cooler 2
  • cooler_right S1
  • cooler_left S1
MissileRack 5
  • missilerack_right_wing_outer S3–4
  • missilerack_right_wing_inner S3–4
  • missilerack_left_wing_inner S3–4
  • missilerack_left_wing_outer S3–4
  • ordnance_bay S3–5
Power 1
  • power_plant S2
QuantumDrive 1
  • quantum_drive S1

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.