Vanduul Mauler Destroyer

Vanduul Clans · Destroyer

The Vanduul Mauler Destroyer is a destroyer ship from Vanduul Clans with a crew of 19. It moves at 140 m/s in SCM and 850 m/s in NAV mode, on 5,370,010 hull HP and 2,112,000 shield HP. No in-game purchase price is reported for this build.

Compare this ship side by side →

Overview

Crew
19
Cargo
0 SCU
Mass
70,891,688 kg
Hull HP
5,370,010
Shield HP
2,112,000
Size class
10
Length
425 m
Beam
125 m
Height
112 m

In-game price & where to buy

UEX has no in-game purchase or rental report for this ship. That means no report, which is different from not for sale.

Flight performance

SCM speed
140 m/s
Max (NAV)
850 m/s
Boost fwd
270 m/s
Boost back
150 m/s
0 → SCM
4.67 s
0 → max
28.35 s
Pitch
3.5 °/s
Yaw
3.5 °/s
Roll
7.5 °/s
Pitch (boost)
4.2 °/s

Acceleration and boosted handling are the numbers most loadout tools skip; they decide fights as much as DPS.

Weapon fitting interactive

0 DPS burst

Fit a pilot gun to each hardpoint; the totals update live. Gun data from build 4.10.2-LIVE.12881860. Opens on the highest-burst gun per slot.

Burst
0 DPS
Sustained (60 s)
0 DPS
Alpha (one volley)
0

Pilot-fired guns only, at the size each mount accepts. Guns inside turrets are left out on multi-crew ships, because the game data does not say which seat fires them. Sustained is the average damage per second over 60 seconds of holding the trigger: burst DPS times the share of that time the gun can fire, then capped by the magazine. For an energy gun the share is fire time / (fire time + recharge delay + recharge time), where fire time is the capacitor load divided by shots per second. For a gun with overheat data it is time to overheat / (time to overheat + cooldown). A ballistic magazine that empties inside the minute caps it at rounds x damage per shot / 60. The ship's shared weapon power pool is not modeled. Alpha is the damage of every fitted gun firing once. Gimbal tracking and missiles are not modeled. Your build is saved on this device and shareable by link.

Component fitting interactive

Swap the shield generators, power plant, coolers and quantum drive. Shield, power, cooling and quantum figures below update with the fit. Component data from build 4.10.2-LIVE.12881860.

Shield HP
2,112,000
Shield regen
– HP/s
Power requested
– of – segments
Cooling requested
– of – segments

Shield HP adds the strongest 2 generators, because this ship powers at most 2 at once (its shield power pool). Power and cooling are what the ship requests with shields up: the rest of the ship as the game data gives it, plus the fitted shields and coolers at their maximum draw. Requests above supply are normal; the in-game power pips decide what runs. Quantum range is the ship's quantum fuel divided by the fitted drive's fuel use. These relations were checked against every stock ship in the data before use. Saved on this device and shareable by link together with the gun build.

Quantum travel

Quantum speed
1,142,633 km/s
Quantum range
979 million km
Spool time
9 s
10 Gm jump
85 s

With the stock quantum drive. Fit another drive above and these figures follow it.

Signatures

IR
10,430
EM (idle)
32,287
EM (max)
76,747

Infrared and electromagnetic emission with the stock loadout. Lower is harder to detect and lock.

How it compares

MetricValueRank of all shipsRank in Destroyer
SCM speed 140 m/s 213 / 234 1 / 2
Max (NAV) speed 850 m/s 229 / 234 2 / 2
Pitch rate 3.5 °/s 234 / 234 2 / 2
Max pilot-gun DPS (burst) 145,833.3 DPS 1 / 192 1 / 1
Max sustained pilot DPS (60 s) 98,182.2 DPS 1 / 192 1 / 1
Max pilot alpha (one volley) 288,320 damage 1 / 192 1 / 1
Hull HP 5,370,010 HP 5 / 234 2 / 2
Shield HP 2,112,000 HP 2 / 234 2 / 2

Rank 1 is best (highest, or cheapest for price) among ships that carry that figure in this build's data. Full lists: ship rankings.

Related ships

Other Destroyer ships

All hardpoints

Shield 3
  • shield_generator_front S1–10
  • shield_generator_centre S1–10
  • shield_generator_rear S1–10
Cooler 2
  • cooler_02 S1–10
  • cooler_01 S1–10
FixedThruster 33
  • thruster_bottom_left S1–10
  • thruster_mid_bottom_right S1–10
  • thruster_mid_bottom_left S1–10
  • thruster_bottom_right S1–10
  • thruster_side_bottom_left S1–10
  • thruster_side_bottom_right S1–10
  • thruster_front_top_left S1–10
  • thruster_front_top_right S1–10
  • thruster_front_side_left S1–10
  • thruster_front_side_right S1–10
  • thruster_retro_left S1–10
  • thruster_rear_side_left S1–10
  • thruster_rear_bottom_left S1–10
  • thruster_rear_top_left S1–10
  • thruster_retro_right S1–10
  • thruster_rear_side_right S1–10
  • thruster_rear_bottom_right S1–10
  • thruster_rear_top_right S1–10
  • thruster_centre_lower S1–10
  • thruster_centre_upper S1–10
  • thruster_centre_mid S1–10
  • thruster_top_left S1–10
  • thruster_top_right S1–10
  • thruster_front_arm_bottom_right S1–10
  • thruster_front_arm_top_right S1–10
  • thruster_front_bottom_right S1–10
  • thruster_side_right S1–10
  • thruster_front_arm_top_left S1–10
  • thruster_front_arm_bottom_left S1–10
  • thruster_front_bottom_left S1–10
  • thruster_side_left S1–10
  • thruster_side_top_left S1–10
  • thruster_side_top_right S1–10
Gun 1
  • weapon_nose S1–10
Power 2
  • powerplant_01 S1–10
  • powerplant_02 S1–10
QuantumDrive 1
  • quantum_drive S1–10
3
  • thruster_mid_top_left S1–10
  • thruster_mid_top_right S1–10
  • thruster_rear_bottom_centre S0
FuelController 1
  • controller_fuel S1
PDCTurret 16
  • pdc_top_001 S2
  • pdc_top_002 S2
  • pdc_top_003 S2
  • pdc_top_004 S2
  • pdc_top_005 S2
  • pdc_top_006 S2
  • pdc_top_007 S2
  • pdc_top_008 S2
  • pdc_top_009 S2
  • pdc_top_010 S2
  • pdc_top_012 S2
  • pdc_top_013 S2
  • pdc_top_014 S2
  • pdc_top_015 S2
  • pdc_top_016 S2
  • pdc_top_017 S2

Full component slots (shields, coolers, power plant, quantum drive) shown above; interactive fitting for those is coming. The weapon DPS fitter is live higher on this page.